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DeltaVR3DModelGeneration/Assets/_PROJECT/Scripts/ModeGeneration/FMODMicLoopback.cs

123 lines
4.3 KiB
C#

using FMOD;
using FMODUnity;
using System.Runtime.InteropServices;
using UnityEngine;
public class FMODMicLoopback : MonoBehaviour
{
private uint LATENCY_MS = 50;
private uint DRIFT_MS = 1;
private uint samplesRecorded, samplesPlayed = 0;
private int nativeRate, nativeChannels = 0;
private uint recSoundLength = 0;
uint lastPlayPos = 0;
uint lastRecordPos = 0;
private uint driftThreshold = 0;
private uint desiredLatency = 0;
private uint adjustLatency = 0;
private int actualLatency = 0;
uint minRecordDelta = 0xFFFFFFFF;
private FMOD.CREATESOUNDEXINFO exInfo = new FMOD.CREATESOUNDEXINFO();
private FMOD.Sound recSound;
private FMOD.Channel channel;
// Start is called before the first frame update
void Start()
{
/*
Determine latency in samples.
*/
FMODUnity.RuntimeManager.CoreSystem.getRecordDriverInfo(0, out _, 0, out _, out nativeRate, out _, out nativeChannels, out _);
driftThreshold = (uint)(nativeRate * DRIFT_MS) / 1000;
desiredLatency = (uint)(nativeRate * LATENCY_MS) / 1000;
adjustLatency = desiredLatency;
actualLatency = (int)desiredLatency;
/*
Create user sound to record into, then start recording.
*/
exInfo.cbsize = Marshal.SizeOf(typeof(FMOD.CREATESOUNDEXINFO));
exInfo.numchannels = nativeChannels;
exInfo.format = FMOD.SOUND_FORMAT.PCM16;
exInfo.defaultfrequency = nativeRate;
exInfo.length = (uint)(nativeRate * sizeof(short) * nativeChannels);
FMODUnity.RuntimeManager.CoreSystem.createSound("", FMOD.MODE.LOOP_NORMAL | FMOD.MODE.OPENUSER, ref exInfo, out recSound);
FMODUnity.RuntimeManager.CoreSystem.recordStart(0, recSound, true);
recSound.getLength(out recSoundLength, FMOD.TIMEUNIT.PCM);
}
// Update is called once per frame
void Update()
{
/*
Determine how much has been recorded since we last checked
*/
uint recordPos = 0;
FMODUnity.RuntimeManager.CoreSystem.getRecordPosition(0, out recordPos);
uint recordDelta = (recordPos >= lastRecordPos) ? (recordPos - lastRecordPos) : (recordPos + recSoundLength - lastRecordPos);
lastRecordPos = recordPos;
samplesRecorded += recordDelta;
if (recordDelta != 0 && (recordDelta < minRecordDelta))
{
minRecordDelta = recordDelta; // Smallest driver granularity seen so far
adjustLatency = (recordDelta <= desiredLatency) ? desiredLatency : recordDelta; // Adjust our latency if driver granularity is high
}
/*
Delay playback until our desired latency is reached.
*/
if (!channel.hasHandle() && samplesRecorded >= adjustLatency)
{
FMODUnity.RuntimeManager.CoreSystem.getMasterChannelGroup(out FMOD.ChannelGroup mCG);
FMODUnity.RuntimeManager.CoreSystem.playSound(recSound, mCG, false, out channel);
}
/*
Determine how much has been played since we last checked.
*/
if (channel.hasHandle())
{
uint playPos = 0;
channel.getPosition(out playPos, FMOD.TIMEUNIT.PCM);
uint playDelta = (playPos >= lastPlayPos) ? (playPos - lastPlayPos) : (playPos + recSoundLength - lastPlayPos);
lastPlayPos = playPos;
samplesPlayed += playDelta;
// Compensate for any drift.
int latency = (int)(samplesRecorded - samplesPlayed);
actualLatency = (int)((0.97f * actualLatency) + (0.03f * latency));
int playbackRate = nativeRate;
if (actualLatency < (int)(adjustLatency - driftThreshold))
{
// Playback position is catching up to the record position, slow playback down by 2%
playbackRate = nativeRate - (nativeRate / 50);
}
else if (actualLatency > (int)(adjustLatency + driftThreshold))
{
// Playback is falling behind the record position, speed playback up by 2%
playbackRate = nativeRate + (nativeRate / 50);
}
channel.setFrequency((float)playbackRate);
}
}
private void OnDestroy()
{
recSound.release();
}
}