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forked from cgvr/DeltaVR
Files
DeltaVR3DModelGeneration/Assets/_PROJECT/Scripts/NPCController.cs

62 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class NPCController : MonoBehaviour
{
private Vector3 mouthClosedScale;
private Vector3 mouthOpenScale;
private bool isTalking;
public Transform mouthTransform;
public float mouthScalingMultiplier = 2.5f;
public float mouthMovementDuration = 0.25f;
// Start is called before the first frame update
void Awake()
{
mouthClosedScale = mouthTransform.localScale;
mouthOpenScale = new Vector3(mouthClosedScale.x, mouthClosedScale.y * mouthScalingMultiplier, mouthClosedScale.z);
isTalking = false;
}
// Update is called once per frame
void Update()
{
}
public void StartTalking()
{
isTalking = true;
MoveMouth();
}
public void Stoptalking()
{
isTalking = false;
}
private void MoveMouth()
{
if (!isTalking)
{
return;
}
if (mouthTransform.localScale == mouthClosedScale)
{
mouthTransform.DOScale(mouthOpenScale, mouthMovementDuration);
}
else
{
mouthTransform.DOScale(mouthClosedScale, mouthMovementDuration);
}
Invoke("MoveMouth", mouthMovementDuration + 0.01f);
}
}