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DeltaVR3DModelGeneration/3d-generation-pipeline/README.md

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### TODO
* shape detection:
* shape scanner peenikesemad kiired
* shape scanner mitte lihtsalt ontriggerenter ja -exit, sest kui mitu objekti lähevad samal ajal sisse
* shape scanner mustad kiired on halvasti nähtavad pruuni materjali taustal
* PC uus mudel, kus enter key liigub õigesti + õige sound effect enter nupul
* objektidel ebasobiv layer, kukuvad läbi põranda
* archery range:
* kui midagi laeb (wire aktiivne), siis particle'id võiks voolata mööda toru
* uued wire'id
* uus Table mudel, kus õiged wire'id
* highscore json tühjaks
* npc character:
* klaas on näha temast eespool
* voicelines: list listidest, mille hulgast saab valida
* Unity crash after stopping the game - most likely due to FMOD trying to do something with invalid audio instances
Can't/Won't Do:
* glTF loading: vahetada ära shader Universal render pipeline Lit, mitte panna buildi kaasa glTf oma - **ei saa, objekt on siis ilma tekstuurita, lihtsalt hall**
### Notes
* Functionalities that were implemented using major help from AI:
* animating NPC mouth movement based on voice amplitude
* adjusting spawned gltf objects' scale
* porting InvokeAI client and TRELLIS client to Unity scripts
* Getting Whisper stream to work with FMOD instead of Unity default audio
* TRELLIS: added functionality to specify texture baking optimisation total steps as an argument (`texture_opt_total_steps`), to replace the hardcoded 2500. But this is not tracked in Git (because modified this https://github.com/IgorAherne/trellis-stable-projectorz/releases/tag/latest)
* Custom Shader Variant Collection to include glTF-pbrMetallicRoughness shader in build