forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Overview
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This example demonstrates creating a Voice Chat application using
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Oculus Platform Rooms (for invites), VOIP (sending and receiving
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microphone input) and Peer-to-Peer networking (sharing headset
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positions and rotations).  The application works on both Rift
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and Gear VR.  Also, by using an Application Grouping, users will be
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be able to chat cross-platform.
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# Application Setup
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1. Open the Project in Unity 5.4 or later
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2. Import the OculusPlatform Unity package
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## Rift
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1. Create your Rift application on the dashboard
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2. Copy the Application ID into the Project (Main Menu -> Oculus Platform -> Edit Settings -> Oculus Rift App Id)
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## GearVR
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1. Create the GearVR application on the dashboard
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2. Move the GearVR application into the Rift application's App Grouping
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3. Copy the Application ID into the Project (Main Menu -> Oculus Platform -> Edit Settings -> Gear VR App Id)
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4. Copy the OSIG files for the GearVR devices you are testing to Assets\Plugins\Android\Assets
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# Upload your builds
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Build executables from Unity and upload them to your Application Dashboard
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* Rift
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  1. Add the executable and data folder to a zip file
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  2. Upload the zip to the Alpha channel on your Dashboard
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  3. Set the executable name you chose in the zip file
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  4. Add Friends you are testing with as Subscribed Users for the Alpha channel
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* GearVR
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  1. Create an android keystore (if you don't have one) so Unity can sign the build. (Player Settings -> Publishing Settings)
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  2. Upload the apk to the Alpha channel on your Dashboard
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  1. Each apk you upload needs a new build number (Player Settings -> Other Settings)
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  4. Add Friends you are testing with as Subscribed Users for the Alpha channel
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