forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			72 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Overview
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This example uses basic Quickmatch and Peer-to-Peer networking to creating a cross-platform ball shooting game.
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Quickmatch is used to find other players for a match and Networking is used to synchronize player
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state such as movement of the balls.
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# Application Setup
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1. Open the Project in Unity 5.4.1p1 or later
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2. Import the OculusPlatform Unity package (Main Menu -> Assets -> Import Package -> Custom Package)
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## Rift
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1. Create your Rift application on the Oculus Developer Dashboard
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2. Copy the Application ID into the Project (Main Menu -> Oculus Platform -> Edit Settings -> Oculus Rift App Id)
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## GearVR
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1. Create the GearVR application on the Oculus Developer Dashboard
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2. Move the GearVR application into the Rift application's App Grouping
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3. Copy the Application ID into the Project (Main Menu -> Oculus Platform -> Edit Settings -> Gear VR App Id)
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4. Copy the OSIG files for the GearVR devices you are testing to Assets\Plugins\Android\Assets
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# Configure Matchmaking
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1. On the Oculus Dashboard, navigate to the Matchmaking section for your App Grouping
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2. Click Create Pool
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3. For the Pool Key use: NORMAL_QUICKMATCH, or if you want to use a different Pool Key, update the constant in MatchmakingManager.cs
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4. Choose Quickmatch mode
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5. Enter 2 for Min Users and 3 for Max Users
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6. Choose None for Skill Pool
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7. Leave Advanced Quickmatch set to No
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8. Leave Should Consider Ping Time? at the default setting of No
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9. Don't add anything under Data Settings
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10. Click Submit.
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# Configure Leaderboards
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This sample uses two Leaderboards to track player scores.  One leaderboard tracks the player that has
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won the most games and another tracks who achieved the highest score in a single game.  Setup the leaderboards
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using the following steps:
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1. Navigate to your App Grouping section on the Developer Dashboard
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2. Create a new leadername with the API NAME **MOST_MATCHES_WON** and sort order **Higher is Better**
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3. Create a new leadername with the API NAME **HIGHEST_MATCH_SCORE** and sort order **Higher is Better**
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# Configure Achievements
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The sample updates an achievement that counts the number of times a player has won.  Follow these steps to create an
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achievement that is unlocked when the player has won 10 matches:
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1. Navigate to your App Grouping section on the Developer Dashboard
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2. Click on the **Create Achievement** button
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3. Set the API Name to **LIKES_TO_WIN**
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4. Set an appropriate Title and Description
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5. Leave the Write Policy as **CLIENT_AUTHORITATIVE**
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6. Leave Is Achievement Secret untoggled
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7. Set the Type to **Count**
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7. Set the Target to *10*
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# Upload your builds
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Build executables from Unity and upload them to your Application Dashboard
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* Rift
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  1. Add the executable and data folder to a zip file
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  2. Upload the zip to the Alpha channel on your Dashboard
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  3. Set the executable name you chose in the zip file
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  4. Add Friends you are testing with as Subscribed Users for the Alpha channel
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* GearVR
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  1. Create an android keystore (if you don't have one) so Unity can sign the build. (Player Settings -> Publishing Settings)
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  2. Upload the apk to the Alpha channel on your Dashboard
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  3. Each apk you upload needs a new build number (Player Settings -> Other Settings)
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  4. Add Friends you are testing with as Subscribed Users for the Alpha channel
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