using System.Collections; using System.Collections.Generic; using UnityEngine; public class Printer3DInputHole : MonoBehaviour { public Printer3D printer; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider other) { Debug.Log(other.gameObject.name); Transform parent = other.transform.parent; if (parent != null) { Printable printable = parent.GetComponent(); if (printable != null) { printer.PrintObject(printable.GetTexture()); Destroy(printable.gameObject); } } } }