forked from cgvr/DeltaVR
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2 Commits
c07fb1fe1e
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60951161ed
| Author | SHA1 | Date | |
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| 60951161ed | |||
| 1f632c60bc |
@@ -9,6 +9,7 @@
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* npc character:
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* klaas on näha temast eespool
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* voicelines: list listidest, mille hulgast saab valida
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* Unity crash after stopping the game - most likely due to FMOD trying to do something with invalid audio instances
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Can't/Won't Do:
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* glTF loading: vahetada ära shader Universal render pipeline Lit, mitte panna buildi kaasa glTf oma - **ei saa, objekt on siis ilma tekstuurita, lihtsalt hall**
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Binary file not shown.
@@ -146,8 +146,7 @@ public abstract class NPCController : MonoBehaviour
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protected virtual void OnPlayerLeave() {}
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public void SpeakVoiceLine(int voiceLineId)
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public void SpeakVoiceLine(int voiceLineId, GameObject emitter = null, float radioAmount = 0f)
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{
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if (voiceLineId < 0 || voiceLineId >= voiceLineKeys.Length)
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{
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@@ -163,7 +162,8 @@ public abstract class NPCController : MonoBehaviour
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LoadCurve(key); // load RMS data
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currentVoicelineEvent = AudioManager.Instance.PlayDialogue(characterSpecificFolder + "/" + key, gameObject);
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emitter = emitter ?? gameObject;
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currentVoicelineEvent = AudioManager.Instance.PlayDialogue(characterSpecificFolder + "/" + key, emitter, radioAmount);
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if (!currentVoicelineEvent.isValid())
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{
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Debug.LogError("Failed to start dialogue event.");
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@@ -14,6 +14,7 @@ public class ShapeDetectionNPC : NPCController
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public Texture2D GeneratedTexture { get; private set; }
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public Image imageDisplay;
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public ShapeScanner shapeScanner;
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public float radioAmount = 1f;
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public GameObject GeneratedModel { get; private set; }
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public Transform modelSpawnPoint;
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@@ -57,8 +58,8 @@ public class ShapeDetectionNPC : NPCController
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{
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state = 1;
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await CallPlayer();
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await Task.Delay(2500);
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questMarker.MoveTo(radio.transform);
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await Task.Delay(2000);
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questMarker.MoveTo(radio.transform, true);
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}
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}
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@@ -79,18 +80,22 @@ public class ShapeDetectionNPC : NPCController
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{
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if (state == 1)
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{
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SpeakVoiceLine(0);
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SpeakVoiceLine(0, radio.gameObject, radioAmount);
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await Task.Delay(2000);
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SpeakVoiceLine(1);
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// Has the player maybe picked up the radio during the last 2 seconds?
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if (state == 1)
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{
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SpeakVoiceLine(1, radio.gameObject, radioAmount);
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Invoke(nameof(CallPlayer), 4f);
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}
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}
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}
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private async void OnPlayerPickedUpRadio()
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{
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if (state == 1)
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{
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SpeakVoiceLine(2);
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SpeakVoiceLine(2, radio.gameObject, radioAmount);
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state = 2;
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await Task.Delay(5000);
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questMarker.MoveTo(microphoneStand.transform);
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@@ -102,7 +107,7 @@ public class ShapeDetectionNPC : NPCController
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{
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if (state == 2)
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{
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SpeakVoiceLine(3);
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SpeakVoiceLine(3, radio.gameObject, radioAmount);
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state = 3;
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questMarker.MoveTo(imageGenerationButton.transform);
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}
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@@ -119,7 +124,7 @@ public class ShapeDetectionNPC : NPCController
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imageGenerationButton.Deactivate();
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if (state == 3)
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{
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SpeakVoiceLine(4);
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SpeakVoiceLine(4, radio.gameObject, radioAmount);
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state = 4;
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questMarker.MoveTo(modelGenerationButton.transform);
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modelGenerationButton.Deactivate();
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@@ -130,9 +135,9 @@ public class ShapeDetectionNPC : NPCController
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{
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if (state == 4)
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{
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SpeakVoiceLine(5);
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SpeakVoiceLine(5, radio.gameObject, radioAmount);
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state = 5;
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questMarker.MoveTo(shapeScanner.transform);
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questMarker.MoveTo(shapeScanner.transform, true);
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}
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string encodedTexture = Convert.ToBase64String(GeneratedTexture.EncodeToJPG());
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@@ -7,10 +7,11 @@ public class QuestMarker : MonoBehaviour
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public Transform movingPart;
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public float amplitude = 0.1f; // How far up/down it moves
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public float frequency = 1.5f; // Speed of oscillation
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public float heightAboveTarget = 1f;
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public float heightAboveTarget = 0.75f;
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private Vector3 startPos;
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private Transform playerTransform;
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private Transform hoverAboveTransform;
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// Start is called before the first frame update
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void Start()
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@@ -31,6 +32,13 @@ public class QuestMarker : MonoBehaviour
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Vector3 lookTargetPos = new Vector3(playerTransform.position.x, transform.position.y, playerTransform.position.z);
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transform.LookAt(lookTargetPos);
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}
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if (hoverAboveTransform != null)
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{
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Debug.Log("pos before floating: " + transform.position);
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transform.position = hoverAboveTransform.position + new Vector3(0f, heightAboveTarget, 0f);
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Debug.Log("pos after floating: " + transform.position);
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}
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}
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private void OnTriggerEnter(Collider other)
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@@ -49,8 +57,15 @@ public class QuestMarker : MonoBehaviour
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}
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}
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public void MoveTo(Transform target)
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public void MoveTo(Transform target, bool attach = false)
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{
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transform.position = target.position + new Vector3(0, heightAboveTarget, 0);
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if (attach)
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{
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hoverAboveTransform = target;
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} else
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{
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hoverAboveTransform = null;
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}
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}
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}
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