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@@ -1,38 +1,20 @@
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### TODO
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* pidev krabamise heli, kui kahe käega korraga krabada: "(Un)requesting ownership of Cube"
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* FMOD ChannelControl errorid
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* keyboard numbrid ei tööta pärast minigame'i completemist?
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* speech-to-text:
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* vahepeal lakkab töötamast lih??? tundub et siis kui pikalt tühjust salvestab? ei, vahepeal läheb kohe alguses ka
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* sööta talle nulle kui on disabled, sest ikka kuidagi tuvastab eelnevat rääkimist
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* uurida miks buildis Whisper halvemini töötab
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* npc character:
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* klaas on näha temast eespool
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* shape detection:
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* peab mängijale kuidagi selgitama, kuidas scale'ida prinditud objekte
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* prinditud objekti scale'imisele min ja max size limiit
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* 3d printerile soft particle'id, et ei oleks teravaid ääri seina sisse minnes
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* archery range:
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* võiks jääda kordama viimast instruktsiooni, kui mängija ei progressi edasi
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* UFO möödalendamise animation/cutscene alguses kui ütleb "delta attacked by ufos" + panna juba alguses kapsli sisse ufo pöörlema
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* cafe:
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* võiks saada hinnata saadud tellimust
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* "order again" nupp
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# Testing the pipeline
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Can't/Won't Do:
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* glTF loading: vahetada ära shader Universal render pipeline Lit, mitte panna buildi kaasa glTf oma - **ei saa, objekt on siis ilma tekstuurita, lihtsalt hall**
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Install required dependency libraries using
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```
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pip install -r requirements.txt
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```
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Make a copy of `.env.example`, rename it as `.env`, and insert the necessary config values.
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### Notes
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* Functionalities that were implemented using major help from AI:
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* animating NPC mouth movement based on voice amplitude
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* adjusting spawned gltf objects' scale
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* porting InvokeAI client and TRELLIS client to Unity scripts
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* Getting Whisper stream to work with FMOD instead of Unity default audio
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* TRELLIS: added functionality to specify texture baking optimisation total steps as an argument (`texture_opt_total_steps`), to replace the hardcoded 2500. But this is not tracked in Git (because modified this https://github.com/IgorAherne/trellis-stable-projectorz/releases/tag/latest)
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* Custom Shader Variant Collection to include glTF-pbrMetallicRoughness shader in build
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## Python notebooks
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Katse tähelepanekud:
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* peab väga proper english accenti tegema
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* mõne inimese puhul kuuleb "cat" asemel "cut"
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* kui helitugevus oli liiga suur siis cafe waiter kuulis kohviku taustaheli taldriku klirinat kui "piano music"
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* [`local_image_generation.ipynb`](notebooks/local_image_generation.ipynb)
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* [`local_model_generation.ipynb`](notebooks/local_model_generation.ipynb)
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* [`subprocess_test.ipynb`](notebooks/subprocess_test.ipynb)
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## Python scripts
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* [`generate_image_local.py`](generate_image_local.py)
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* [`generate_model_local.py`](generate_model_local.py)
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* [`start_pipeline.py`](start_pipeline.py)
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@@ -1,49 +0,0 @@
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3.170447962475009263e-05
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2.923115389421582222e-04
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2.510738931596279144e-02
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1.111792679876089096e-02
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6.692767888307571411e-02
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1.006313711404800415e-01
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3.071058890782296658e-04
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@@ -43,6 +43,27 @@ In both editor mode and the built version, after first starting the game, the `c
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* `invokeAiModelKey` - the key of the specific model set up in InvokeAI to use. To see the keys of your installed models, send a GET request to `{INVOKEAI_URL}/api/v2/models/?model_type=main` (for example, `http://192.168.0.53:9090/api/v2/models/?model_type=main`)
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* `trellisUrl` - the URL of TRELLIS (for example, `http://192.168.0.53:7960`)
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The [3d-generation-pipeline](3d-generation-pipeline/README.md) folder includes Python notebooks and scripts that can be used to test the pipeline working together.
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## Unresolved bugs and potential improvements for the future
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* continuous grabbing sound when grabbing with both hands at the same time: "(Un)requesting ownership of Cube"
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* FMOD ChannelControl errors
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* speech-to-text: investigate why Whisper still sometimes stops detecting speech
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* glTF loading: investigate how to use the Universal Render Pipeline Lit shader for the glTF-loaded objects.
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* NPC characters:
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* glass wall is sometimes incorrectly visible in front of the NPC
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* Delta Cafe:
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* ability for players to rate the orders
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* "order again" button
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* Archery Range:
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* NPC should repeat the last instruction when the player is not progressing
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* reuse the UFO flying animation from Space Walk in the beginning, when NPC talks about looking out the window and the UFO attack + have the default UFO already in the model display capsule
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* Shape Detection:
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* explain to the player how to scale printed objects
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* set min and max scale limits on printed objects
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* set 3d printer soft particles to avoid sharp edges when particles go inside the printer wall
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## Credits
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**Samuel Saar**<br/>
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