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@@ -9,16 +9,21 @@ This project is about investigating the feasibility of player-prompted runtime 3
## Mini-Games ## Mini-Games
### Delta Cafe ### Delta Cafe
<img src="https://cgvrgit.ulno.net/henrisel/DeltaVR3DModelGeneration/media/branch/master/Doc/screenshots/delta_cafe_screenshot.png" width="800">
### Archery Range ### Archery Range
<img src="https://cgvrgit.ulno.net/henrisel/DeltaVR3DModelGeneration/media/branch/master/Doc/screenshots/archery_range_screenshot.png" width="800">
### Shape Detection ### Shape Detection
<img src="https://cgvrgit.ulno.net/henrisel/DeltaVR3DModelGeneration/media/branch/master/Doc/screenshots/shape_detection_gameobjects.png" width="800">
Playthrough videos of each mini-game are available on YouTube: https://www.youtube.com/playlist?list=PLqIwPfWyxyaH-YHn64jW59aFhQ5OKf9CW Playthrough videos of each mini-game are available on YouTube: https://www.youtube.com/playlist?list=PLqIwPfWyxyaH-YHn64jW59aFhQ5OKf9CW
## Setup Instructions ## Setup Instructions
These mini-games rely on a speech-to-3D pipeline to function. This pipeline needs to be set up locally and consists of two additional software applications in addition to the Unity game itself: InvokeAI and TRELLIS. The built version of the game is available here: https://owncloud.ut.ee/owncloud/s/tXBd4XGpbXTi7Hm.
The build and the editor version both rely on a speech-to-3D pipeline to function. This pipeline needs to be set up locally and consists of two additional software applications in addition to the Unity game itself: InvokeAI and TRELLIS.
### InvokeAI ### InvokeAI