forked from cgvr/DeltaVR
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3 Commits
24000ec80c
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af27bb0230
| Author | SHA1 | Date | |
|---|---|---|---|
| af27bb0230 | |||
| 77fc43bebd | |||
| 15b92e92b4 |
@@ -1,17 +1,10 @@
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### TODO
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* glTF loading: vahetada ära shader Universal render pipelin Lit, mitte panna buildi kaasa glTf oma
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* user flow: grab item? mida krabada
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* user prefs: settinguid meelde jätta
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* võtta spawnitud mudeli mõõtmed: meshcollideri max x, max y, etc? bounding box?
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* mängija collide'ib spawnitud mudeliga - ei tohiks
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* shape scanner:
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* initialisation correct number of confs
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* mitte-liigutatavaks, aga samal ajal kõrgus dünaamiliselt õige. või lihtsalt piisavalt madalale asetada või väljaulatuv kang millest krabada
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* peenikesemad kiired
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* mitte lihtsalt ontriggerenter ja -exit, sest kui mitu objekti lähevad samal ajal sisse
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* kui mudel despawnib shape scanneri kiirte sees olles siis collision detection läheb katki
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* mustad kiired on halvasti nähtavad pruuni materjali taustal
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* kui üks config completed, siis mängijale aru saada: sound effect, "loading"
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* speech-to-text:
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* vana tekst ei kao ära
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* kogu tekst muutub ootamatult "Silence"-iks
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@@ -24,6 +17,10 @@
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* klaas on näha temast eespool
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* pööramine kaamera poole - sujuvalt (slerp)
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Can't/Won't Do:
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* glTF loading: vahetada ära shader Universal render pipelin Lit, mitte panna buildi kaasa glTf oma - **ei saa, objekt on siis ilma tekstuurita, lihtsalt hall**
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* user prefs: settinguid meelde jätta - **juba sain continuous movementi sisse lülitada by default, rohkem pole vaja**
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### Notes
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* TRELLIS: added functionality to specify texture baking optimisation total steps as an argument (`texture_opt_total_steps`), to replace the hardcoded 2500. But this is not tracked in Git (because modified this https://github.com/IgorAherne/trellis-stable-projectorz/releases/tag/latest)
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@@ -19,7 +19,7 @@ public class ContinuoslocomotionConfigurator : MonoBehaviour
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{
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turnOnButton.onClick.AddListener(enableLocomotion);
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turnOffButton.onClick.AddListener(disableLocomotion);
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turnOffButton.gameObject.SetActive(false);
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turnOnButton.gameObject.SetActive(false);
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}
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public void UpdateSpeed(float speed)
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MODEL_KEY: 81d45960-08a0-4b8c-a48b-e7d73b21bfe2
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plain neutral background, clear details, soft studio lighting, true-to-scale'
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Binary file not shown.
@@ -36,7 +36,10 @@ public class MicrophoneStand : MonoBehaviour
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microphoneOffStatus.SetActive(false);
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microphoneOnStatus.SetActive(true);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.RadioButton, gameObject);
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npcController.SpeakVoiceLine(1);
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if (npcController != null)
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{
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npcController.SpeakVoiceLine(1);
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}
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fmodWhisperBridge.ActivateRecording();
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}
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}
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@@ -49,7 +52,10 @@ public class MicrophoneStand : MonoBehaviour
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microphoneOffStatus.SetActive(true);
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microphoneOnStatus.SetActive(false);
|
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.RadioButton, gameObject);
|
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npcController.SpeakVoiceLine(2);
|
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if (npcController != null)
|
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{
|
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npcController.SpeakVoiceLine(2);
|
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}
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fmodWhisperBridge.DeactivateRecording();
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}
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}
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@@ -6,7 +6,7 @@ public class ConfigManager : MonoBehaviour
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{
|
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public GameConfig Config { get; private set; }
|
||||
public static ConfigManager Instance { get; private set; }
|
||||
private static string configPath => Path.Combine(Application.persistentDataPath, "config.json");
|
||||
public static string configPath = "config.json";
|
||||
|
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private void Awake()
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{
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@@ -2,7 +2,7 @@
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[System.Serializable]
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public class GameConfig
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||||
{
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public string invokeAIUrl = "http://192.168.0.53:9090";
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public string invokeAIModelKey = "81d45960-08a0-4b8c-a48b-e7d73b21bfe2";
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public string InvokeAIUrl = "http://192.168.0.53:9090";
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public string InvokeAIModelKey = "81d45960-08a0-4b8c-a48b-e7d73b21bfe2";
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public string TrellisUrl = "http://192.168.0.53:7960";
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}
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@@ -31,7 +31,7 @@ public class InvokeAiClient : MonoBehaviour
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{
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Timeout = TimeSpan.FromSeconds(120)
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};
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httpClient.BaseAddress = new Uri(ConfigManager.Instance.Config.invokeAIUrl);
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httpClient.BaseAddress = new Uri(ConfigManager.Instance.Config.InvokeAIUrl);
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}
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// Update is called once per frame
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@@ -516,7 +516,7 @@ public class InvokeAiClient : MonoBehaviour
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||||
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||||
public async Task<byte[]> GenerateImage(string prompt)
|
||||
{
|
||||
string modelKey = ConfigManager.Instance.Config.invokeAIModelKey;
|
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string modelKey = ConfigManager.Instance.Config.InvokeAIModelKey;
|
||||
string refinedPrompt = prompt + promptSuffix;
|
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JObject args = new JObject()
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{
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||||
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@@ -1,9 +1,6 @@
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using FishNet.Component.Transforming;
|
||||
using FishNet.Object;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
public class ShapeDetectionMinigameController : MonoBehaviour
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{
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@@ -16,6 +13,7 @@ public class ShapeDetectionMinigameController : MonoBehaviour
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||||
public GameObject GeneratedModel { get; private set; }
|
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public Transform modelSpawnPoint;
|
||||
public string shapeScannerTag = "ShapeScannable";
|
||||
public int ignorePlayerCollisionLayer = 2;
|
||||
|
||||
private bool modelGenerationInProgress;
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@@ -57,8 +55,12 @@ public class ShapeDetectionMinigameController : MonoBehaviour
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||||
GameObject spawnedObject = await ModelGenerationUtils.Instance.SpawnModel(encodedModel);
|
||||
InitializeSpawnedObject(spawnedObject);
|
||||
|
||||
// Destroy previous generated object
|
||||
Destroy(GeneratedModel);
|
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if (GeneratedModel != null)
|
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{
|
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// Destroy previous generated object (first move out of ShapeScanner to trigger OnTriggerExit
|
||||
GeneratedModel.transform.position = Vector3.zero;
|
||||
//Destroy(GeneratedModel);
|
||||
}
|
||||
GeneratedModel = spawnedObject;
|
||||
|
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modelGenerationButton.Deactivate();
|
||||
@@ -70,6 +72,7 @@ public class ShapeDetectionMinigameController : MonoBehaviour
|
||||
GameObject spawnedObjectParent = new GameObject("SpawnedModelParent");
|
||||
spawnedObjectParent.transform.parent = modelSpawnPoint;
|
||||
spawnedObjectParent.transform.position = modelSpawnPoint.transform.position;
|
||||
spawnedObjectParent.layer = ignorePlayerCollisionLayer;
|
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Rigidbody rigidbody = spawnedObjectParent.AddComponent<Rigidbody>();
|
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rigidbody.isKinematic = true;
|
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@@ -81,6 +84,7 @@ public class ShapeDetectionMinigameController : MonoBehaviour
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||||
spawnedObject.transform.parent = spawnedObjectParent.transform;
|
||||
spawnedObject.transform.position = spawnedObjectParent.transform.position;
|
||||
spawnedObject.tag = shapeScannerTag;
|
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spawnedObject.layer = ignorePlayerCollisionLayer;
|
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|
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spawnedObjectParent.AddComponent<TwoHandScaleGrabInteractable>();
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}
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@@ -42,6 +42,8 @@ public class ShapeScanner : MonoBehaviour
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private int rayCount;
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private int correctRayStates;
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private GameObject currentlyScannableObject;
|
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|
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// Start is called before the first frame update
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void Start()
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@@ -60,6 +62,22 @@ public class ShapeScanner : MonoBehaviour
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|
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}
|
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == rayPrefab.scannableTag)
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{
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currentlyScannableObject = other.gameObject;
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.tag == rayPrefab.scannableTag)
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{
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currentlyScannableObject = null;
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}
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}
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private void InitializeConfiguration()
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{
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// Delete all existing rays first
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@@ -67,6 +85,11 @@ public class ShapeScanner : MonoBehaviour
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{
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Destroy(ray);
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}
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if (currentlyScannableObject != null)
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{
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currentlyScannableObject.transform.position = Vector3.zero;
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Destroy(currentlyScannableObject);
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}
|
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ShapeScannerConfiguration configuration = configurations[currentConfiguration];
|
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int rayRowCount = configuration.rows.Count;
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@@ -97,8 +120,6 @@ public class ShapeScanner : MonoBehaviour
|
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rayCount = configuration.rows.SelectMany(row => row.cells).Count();
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correctRayStates = configuration.rows.SelectMany(row => row.cells).Count(cell => !cell);
|
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UpdateDisplay(calculateCorrectPercentage());
|
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|
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ShapeScannerSuccess, gameObject);
|
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}
|
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|
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private float calculateCorrectPercentage()
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@@ -117,9 +138,11 @@ public class ShapeScanner : MonoBehaviour
|
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{
|
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currentConfiguration++;
|
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InitializeConfiguration();
|
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ShapeScannerSuccess, gameObject);
|
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} else
|
||||
{
|
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Debug.Log("Shape checker completed");
|
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ShapeScannerSuccess, gameObject);
|
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}
|
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}
|
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UpdateDisplay(correctPercentage);
|
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|
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5
config.json
Normal file
5
config.json
Normal file
@@ -0,0 +1,5 @@
|
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{
|
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"InvokeAIUrl": "http://192.168.0.53:9090",
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"InvokeAIModelKey": "81d45960-08a0-4b8c-a48b-e7d73b21bfe2",
|
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"TrellisUrl": "http://192.168.0.53:7960"
|
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}
|
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Reference in New Issue
Block a user