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efd42d3907
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increase npc collider heights + minor fixes
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2026-02-21 08:47:33 +02:00 |
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d206502ab3
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fix radio button flakiness
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2026-02-18 14:55:31 +02:00 |
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4e5cee129d
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put shape scanner model and rays into game
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2026-02-17 19:09:32 +02:00 |
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dfcce63371
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quest marker slowly moves towards next target position
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2026-02-17 17:50:10 +02:00 |
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5c7103a79b
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radio button can be released
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2026-02-17 17:40:46 +02:00 |
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8e606782ab
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added Radio model, npc correctly speaks when interacting with elements
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2026-02-15 13:57:13 +02:00 |
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bd8a3d90ca
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printer spawns object in correct place, size, and plays sound
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2026-02-15 12:38:13 +02:00 |
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46400bc1f0
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printer input hole animation
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2026-02-15 12:07:34 +02:00 |
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17c9122a14
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can insert printable into 3d printer, 3d printer starts printing
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2026-02-14 16:08:13 +02:00 |
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884459842e
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computer screen shows text, pressing enter key prints out image
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2026-02-14 15:22:37 +02:00 |
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4c7e0bfbee
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add models and use them in archery range minigame
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2026-02-14 13:48:13 +02:00 |
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60951161ed
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quest marker hovers above specified target
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2026-02-13 17:40:37 +02:00 |
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1f632c60bc
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shape detection npc speaks from radio, avoid interrupting voicelines
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2026-02-13 17:01:16 +02:00 |
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cf709f4dc9
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NPCs move quest marker around to next objectives
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2026-02-12 15:54:01 +02:00 |
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3d804dfdaf
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quest marker that floats up and down and turns towards player
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2026-02-12 15:23:54 +02:00 |
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d0b909a1ab
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created ShapeDetectionNPC with voicelines, moved shape detection minigame controller logic inside it
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2026-02-12 12:22:23 +02:00 |
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dc55e8d884
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moved archery range model generation logic to npc script, added corresponding voicelines
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2026-02-08 12:28:59 +02:00 |
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9fd4188d55
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fix most of FMOD errors in console
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2026-02-07 13:27:46 +02:00 |
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2ecda2b9a0
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rebuild FishNetworking scene ids to fix build
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2026-02-07 12:43:19 +02:00 |
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0fbfaed5c3
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fix problems from merging with upstream
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2026-02-07 12:29:59 +02:00 |
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f3d0f206af
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Config manager. Just creating, reading and writing the config file for now.
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2026-02-02 22:44:17 +02:00 |
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53c6b04d23
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Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps.
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2026-02-02 20:36:34 +02:00 |
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14c85c83a7
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forgot to assign a variable
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2026-01-21 19:35:54 +02:00 |
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4ee6dbb92d
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Final changes
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2026-01-21 19:29:02 +02:00 |
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52701f3231
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Erased debug element
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2026-01-21 19:00:38 +02:00 |
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Timur Nizamov
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aeee055e18
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voiceover vca and volume slider added to Unity and FMOD
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2026-01-21 15:51:17 +02:00 |
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Timur Nizamov
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6def60df98
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More voicelines added, PlayDialogue function updated
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2026-01-16 17:37:42 +02:00 |
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Timur Nizamov
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641fe43472
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Voiceline adding logic, fmod asset folder cleaning, fmod tweaks
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2026-01-15 22:25:02 +02:00 |
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91275418e4
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fixed backwards doors issue
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2026-01-11 18:08:49 +02:00 |
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85edf6b43f
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fixed elevator buttons issue
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2026-01-11 17:10:44 +02:00 |
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Timur Nizamov
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e6db72778b
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Colliders with Probuilder, FMOD Programmer Instrument API code start
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2026-01-11 04:14:27 +02:00 |
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Timur Nizamov
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27fc11f8b2
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A few reverb additions
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2026-01-05 16:01:07 +02:00 |
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fe2f08f7a3
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fixed a typo
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2025-12-31 15:17:14 +02:00 |
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Timur Nizamov
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a65562e701
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Initial testinf of ReverbRooms and Snapshots, fire alarm logic is improved
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2025-12-27 17:59:09 +02:00 |
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Timur Nizamov
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23e453de77
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fire alarm done, but the button will restart it after initial pressing
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2025-12-26 19:57:14 +02:00 |
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Timur Nizamov
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34d102bcf4
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Some FMOD events changed
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2025-12-23 18:03:10 +02:00 |
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Timur Nizamov
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50dba2cd81
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Some fixes made, object picking logic added
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2025-12-21 00:01:28 +02:00 |
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Timur Nizamov
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27d5fdd68c
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klaviatuur parandatud
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2025-12-17 20:04:12 +02:00 |
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Timur Nizamov
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c5c8fe1259
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Deleted MetaXR, fire alarm is still in progress
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2025-12-17 16:06:08 +02:00 |
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c999bafa22
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Improved doors. This introduced ghost hand issue and some doors being hinged backwards. Working on it.
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2025-12-16 15:50:55 +02:00 |
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98526fd582
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improved door grabbing. Sometimes leaves ghost hands.
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2025-12-15 21:16:03 +02:00 |
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Timur Nizamov
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252e7a2fa6
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Steam Audio issue fixed, volume slider issue fixed
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2025-12-14 20:32:59 +02:00 |
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4bf99dd820
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Improved doors. Needs additional work
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2025-12-13 23:15:27 +02:00 |
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Timur Nizamov
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03cd7bcdda
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klaviatuuri probleemi enam pole
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2025-12-10 21:30:55 +02:00 |
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Timur Nizamov
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1f500f31d4
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meta xr, auto fix, occlusion additions
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2025-12-09 21:37:52 +02:00 |
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Timur Nizamov
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647d247c81
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fixes, portal sound changed, faders
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2025-12-08 00:06:28 +02:00 |
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dab5bfc677
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Made the elevator button-functional. Needs some fine-tuning and audio work.
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2025-11-30 22:05:25 +02:00 |
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Timur Nizamov
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bcf7e3121d
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car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script
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2025-11-29 18:53:11 +02:00 |
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1727379952
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added buttons to the inside of the elevator aswell. Started configuring firing mechanism
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2025-11-29 14:14:38 +02:00 |
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187c700f9c
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Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing.
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2025-11-29 00:04:17 +02:00 |
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