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forked from cgvr/DeltaVR
Commit Graph

15 Commits

Author SHA1 Message Date
9d780f4dbc npc characters have separate trigger enter and exit areas 2026-02-28 15:00:16 +02:00
df44849d0d add pen, animate writing when npc listening to order 2026-02-28 14:01:07 +02:00
d0b909a1ab created ShapeDetectionNPC with voicelines, moved shape detection minigame controller logic inside it 2026-02-12 12:22:23 +02:00
9542432701 fix colour in robert main image and moustache 2026-02-08 10:31:16 +02:00
9fd4188d55 fix most of FMOD errors in console 2026-02-07 13:27:46 +02:00
0fbfaed5c3 fix problems from merging with upstream 2026-02-07 12:29:59 +02:00
a682e7245e add separate sprites for animatable mouths for characters, improve animating params 2026-02-07 11:37:45 +02:00
3bae534a61 complete animating mouth scale based on amplitude timeline 2026-02-03 12:26:31 +02:00
5a3f566541 WIP animate mouth scale based on precalculated voiceline amplitude timelines 2026-02-02 19:15:31 +02:00
e9df211610 cafe waiter NPC goes and brings food after dialogue 2026-01-29 18:12:39 +02:00
e0d68454c7 cafe waiter npc has states, rotates notepad when spoken to 2026-01-28 15:33:14 +02:00
a8e65514f4 refactor NPCController script, make it abstract, extendable; separate AlienNPC and CafeWaiterNPC 2026-01-28 14:23:16 +02:00
eb8e33bb3d fix voiceline occlusion 2026-01-27 18:44:33 +02:00
77fc43bebd fix bug with player colliding with spawned model when holding it 2026-01-27 17:50:13 +02:00
ce75a1f343 replaced demo boxes with microphone stand and buttons, in archery range 2026-01-10 17:00:45 +02:00