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forked from cgvr/DeltaVR
Commit Graph

99 Commits

Author SHA1 Message Date
d206502ab3 fix radio button flakiness 2026-02-18 14:55:31 +02:00
4e5cee129d put shape scanner model and rays into game 2026-02-17 19:09:32 +02:00
dfcce63371 quest marker slowly moves towards next target position 2026-02-17 17:50:10 +02:00
5c7103a79b radio button can be released 2026-02-17 17:40:46 +02:00
8e606782ab added Radio model, npc correctly speaks when interacting with elements 2026-02-15 13:57:13 +02:00
bd8a3d90ca printer spawns object in correct place, size, and plays sound 2026-02-15 12:38:13 +02:00
46400bc1f0 printer input hole animation 2026-02-15 12:07:34 +02:00
17c9122a14 can insert printable into 3d printer, 3d printer starts printing 2026-02-14 16:08:13 +02:00
884459842e computer screen shows text, pressing enter key prints out image 2026-02-14 15:22:37 +02:00
4c7e0bfbee add models and use them in archery range minigame 2026-02-14 13:48:13 +02:00
60951161ed quest marker hovers above specified target 2026-02-13 17:40:37 +02:00
1f632c60bc shape detection npc speaks from radio, avoid interrupting voicelines 2026-02-13 17:01:16 +02:00
cf709f4dc9 NPCs move quest marker around to next objectives 2026-02-12 15:54:01 +02:00
3d804dfdaf quest marker that floats up and down and turns towards player 2026-02-12 15:23:54 +02:00
d0b909a1ab created ShapeDetectionNPC with voicelines, moved shape detection minigame controller logic inside it 2026-02-12 12:22:23 +02:00
dc55e8d884 moved archery range model generation logic to npc script, added corresponding voicelines 2026-02-08 12:28:59 +02:00
9fd4188d55 fix most of FMOD errors in console 2026-02-07 13:27:46 +02:00
2ecda2b9a0 rebuild FishNetworking scene ids to fix build 2026-02-07 12:43:19 +02:00
0fbfaed5c3 fix problems from merging with upstream 2026-02-07 12:29:59 +02:00
f3d0f206af Config manager. Just creating, reading and writing the config file for now. 2026-02-02 22:44:17 +02:00
53c6b04d23 Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps. 2026-02-02 20:36:34 +02:00
14c85c83a7 forgot to assign a variable 2026-01-21 19:35:54 +02:00
4ee6dbb92d Final changes 2026-01-21 19:29:02 +02:00
52701f3231 Erased debug element 2026-01-21 19:00:38 +02:00
Timur Nizamov
aeee055e18 voiceover vca and volume slider added to Unity and FMOD 2026-01-21 15:51:17 +02:00
Timur Nizamov
6def60df98 More voicelines added, PlayDialogue function updated 2026-01-16 17:37:42 +02:00
Timur Nizamov
641fe43472 Voiceline adding logic, fmod asset folder cleaning, fmod tweaks 2026-01-15 22:25:02 +02:00
91275418e4 fixed backwards doors issue 2026-01-11 18:08:49 +02:00
85edf6b43f fixed elevator buttons issue 2026-01-11 17:10:44 +02:00
Timur Nizamov
e6db72778b Colliders with Probuilder, FMOD Programmer Instrument API code start 2026-01-11 04:14:27 +02:00
Timur Nizamov
27fc11f8b2 A few reverb additions 2026-01-05 16:01:07 +02:00
fe2f08f7a3 fixed a typo 2025-12-31 15:17:14 +02:00
Timur Nizamov
a65562e701 Initial testinf of ReverbRooms and Snapshots, fire alarm logic is improved 2025-12-27 17:59:09 +02:00
Timur Nizamov
23e453de77 fire alarm done, but the button will restart it after initial pressing 2025-12-26 19:57:14 +02:00
Timur Nizamov
34d102bcf4 Some FMOD events changed 2025-12-23 18:03:10 +02:00
Timur Nizamov
50dba2cd81 Some fixes made, object picking logic added 2025-12-21 00:01:28 +02:00
Timur Nizamov
27d5fdd68c klaviatuur parandatud 2025-12-17 20:04:12 +02:00
Timur Nizamov
c5c8fe1259 Deleted MetaXR, fire alarm is still in progress 2025-12-17 16:06:08 +02:00
c999bafa22 Improved doors. This introduced ghost hand issue and some doors being hinged backwards. Working on it. 2025-12-16 15:50:55 +02:00
98526fd582 improved door grabbing. Sometimes leaves ghost hands. 2025-12-15 21:16:03 +02:00
Timur Nizamov
252e7a2fa6 Steam Audio issue fixed, volume slider issue fixed 2025-12-14 20:32:59 +02:00
4bf99dd820 Improved doors. Needs additional work 2025-12-13 23:15:27 +02:00
Timur Nizamov
03cd7bcdda klaviatuuri probleemi enam pole 2025-12-10 21:30:55 +02:00
Timur Nizamov
1f500f31d4 meta xr, auto fix, occlusion additions 2025-12-09 21:37:52 +02:00
Timur Nizamov
647d247c81 fixes, portal sound changed, faders 2025-12-08 00:06:28 +02:00
dab5bfc677 Made the elevator button-functional. Needs some fine-tuning and audio work. 2025-11-30 22:05:25 +02:00
Timur Nizamov
bcf7e3121d car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script 2025-11-29 18:53:11 +02:00
1727379952 added buttons to the inside of the elevator aswell. Started configuring firing mechanism 2025-11-29 14:14:38 +02:00
187c700f9c Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing. 2025-11-29 00:04:17 +02:00
Timur Nizamov
b25bde77fc Steam Audio tryout 2025-11-21 22:37:24 +02:00