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forked from cgvr/DeltaVR
Commit Graph

16 Commits

Author SHA1 Message Date
cf709f4dc9 NPCs move quest marker around to next objectives 2026-02-12 15:54:01 +02:00
dc55e8d884 moved archery range model generation logic to npc script, added corresponding voicelines 2026-02-08 12:28:59 +02:00
24000ec80c add some voicelines to archery range minigame 2026-01-25 16:11:08 +02:00
3097c404ba set up shape detection minigame pieces 2026-01-13 16:06:13 +02:00
997bb457ba archery range glass display tank + wire 2026-01-11 12:04:21 +02:00
ce75a1f343 replaced demo boxes with microphone stand and buttons, in archery range 2026-01-10 17:00:45 +02:00
7bc58a48d0 add TrellisClient, use it for model generation 2025-12-22 15:07:23 +02:00
39b4a24ef3 add character sprites, mouth moving open closed 2025-12-19 11:00:22 +02:00
90781191b7 manage spawned object node hierarchy better 2025-12-16 13:30:08 +02:00
5796887f79 properly replace archery target object's child with generated object 2025-12-16 11:56:56 +02:00
0cb92b2442 use voice transcription box and model gen box in archery range 2025-12-16 11:22:09 +02:00
408949e5c2 WIP: spawn generated model as archery range target 2025-12-01 17:19:31 +02:00
40e273f51e refactored model generation code out of test box into separate pipeline manager 2025-12-01 17:06:42 +02:00
11b4c264ef fixed arrchery range score bug 2025-05-28 20:44:46 +03:00
ffd98b6322 added scoring system for the bow game 2025-05-20 14:53:35 +03:00
Toomas Tamm
07b9b9e2f4 deltavr multiplayer 2.0 2023-05-08 15:56:10 +03:00