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forked from cgvr/DeltaVR
Commit Graph

138 Commits

Author SHA1 Message Date
henrisel b1d5b73df4 Merge remote-tracking branch 'upstream/master' 2026-02-07 11:51:41 +02:00
henrisel de7e9e96e7 make copy of main scene 2026-02-07 11:39:49 +02:00
henrisel a682e7245e add separate sprites for animatable mouths for characters, improve animating params 2026-02-07 11:37:45 +02:00
henrisel 1a4e932b1e add archery range and shape detection npc voiceline timelines 2026-02-03 12:45:41 +02:00
henrisel 3bae534a61 complete animating mouth scale based on amplitude timeline 2026-02-03 12:26:31 +02:00
jee7 f3d0f206af Config manager. Just creating, reading and writing the config file for now. 2026-02-02 22:44:17 +02:00
jee7 53c6b04d23 Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps. 2026-02-02 20:36:34 +02:00
henrisel 5a3f566541 WIP animate mouth scale based on precalculated voiceline amplitude timelines 2026-02-02 19:15:31 +02:00
henrisel a0d1ee35cd fix FirstPersonOcclusion invalid event handle error 2026-01-29 19:26:16 +02:00
henrisel 4c6fbb30bc cafe waiter generates model and spawns it on top of plate 2026-01-29 18:47:32 +02:00
henrisel e9df211610 cafe waiter NPC goes and brings food after dialogue 2026-01-29 18:12:39 +02:00
henrisel 61a81d2728 NPC doesnt process player speech when its too soon after last processing 2026-01-29 17:31:59 +02:00
henrisel 876306a2af improve text recognition reliability, unsubscribe from Whisper events when not wanted anymore 2026-01-28 16:14:27 +02:00
henrisel e0d68454c7 cafe waiter npc has states, rotates notepad when spoken to 2026-01-28 15:33:14 +02:00
henrisel a8e65514f4 refactor NPCController script, make it abstract, extendable; separate AlienNPC and CafeWaiterNPC 2026-01-28 14:23:16 +02:00
henrisel af27bb0230 shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated 2026-01-27 18:38:20 +02:00
henrisel 77fc43bebd fix bug with player colliding with spawned model when holding it 2026-01-27 17:50:13 +02:00
henrisel 24000ec80c add some voicelines to archery range minigame 2026-01-25 16:11:08 +02:00
henrisel ec45c402af add sound effects to button, mic stand, model generation, shape scanner 2026-01-25 15:10:42 +02:00
henrisel 75bd66fc36 add back minigames after merge 2026-01-25 13:11:58 +02:00
henrisel 19f8efc6a7 Merge remote-tracking branch 'upstream/master' 2026-01-25 12:31:58 +02:00
henrisel 48b9f12802 make copy of main scene 2026-01-25 12:11:53 +02:00
rannosam 14c85c83a7 forgot to assign a variable 2026-01-21 19:35:54 +02:00
rannosam 4ee6dbb92d Final changes 2026-01-21 19:29:02 +02:00
rannosam 52701f3231 Erased debug element 2026-01-21 19:00:38 +02:00
Timur Nizamov aeee055e18 voiceover vca and volume slider added to Unity and FMOD 2026-01-21 15:51:17 +02:00
henrisel ad6954884b trellis and invokeAI urls configurable in config 2026-01-19 18:55:25 +02:00
henrisel 16a621c2b9 include gltf shader in build + add TODO list 2026-01-16 18:26:37 +02:00
Timur Nizamov 6def60df98 More voicelines added, PlayDialogue function updated 2026-01-16 17:37:42 +02:00
Timur Nizamov 641fe43472 Voiceline adding logic, fmod asset folder cleaning, fmod tweaks 2026-01-15 22:25:02 +02:00
henrisel cb4d4036e7 microphone recording working with FMOD!!! 2026-01-14 18:02:41 +02:00
henrisel 96839e0e82 ShapeScanner multiple configurations, configurable in editor 2026-01-14 14:02:10 +02:00
henrisel 33a40c987a generated objects are grabbable and scalable 2026-01-13 19:22:44 +02:00
henrisel 1cd97e4d0a shape checker nice materials, generated object grabbable 2026-01-13 17:17:59 +02:00
henrisel 3097c404ba set up shape detection minigame pieces 2026-01-13 16:06:13 +02:00
rannosam 91275418e4 fixed backwards doors issue 2026-01-11 18:08:49 +02:00
henrisel d2ac917db3 implemented shape scanner 2026-01-11 17:48:58 +02:00
rannosam 85edf6b43f fixed elevator buttons issue 2026-01-11 17:10:44 +02:00
henrisel 23c89e97ce wire placement improvement 2026-01-11 15:19:45 +02:00
henrisel 991f7d73b9 more wires to archery range, connecting buttons 2026-01-11 14:47:39 +02:00
henrisel a23f40787e added more time logging to python script + switched to using CGVR lab WiFi 2026-01-11 12:34:08 +02:00
henrisel 997bb457ba archery range glass display tank + wire 2026-01-11 12:04:21 +02:00
Timur Nizamov e6db72778b Colliders with Probuilder, FMOD Programmer Instrument API code start 2026-01-11 04:14:27 +02:00
henrisel ce75a1f343 replaced demo boxes with microphone stand and buttons, in archery range 2026-01-10 17:00:45 +02:00
henrisel 46b1c7e1de fix FishNetworking problems from merging 2026-01-10 11:53:56 +02:00
henrisel e4d61a6648 make sprite NPC look at player 2026-01-06 18:43:59 +02:00
henrisel 79dcf3bc9b fixed microphone not detecting after merge 2026-01-06 18:12:48 +02:00
Timur Nizamov 27fc11f8b2 A few reverb additions 2026-01-05 16:01:07 +02:00
henrisel 5074d688f7 fixing problems from merging 2026-01-03 17:23:23 +02:00
henrisel bd913ae549 Merge branch 'SamWorkset' 2026-01-03 13:46:54 +02:00