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b1d5b73df4
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Merge remote-tracking branch 'upstream/master'
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2026-02-07 11:51:41 +02:00 |
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de7e9e96e7
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make copy of main scene
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2026-02-07 11:39:49 +02:00 |
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a682e7245e
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add separate sprites for animatable mouths for characters, improve animating params
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2026-02-07 11:37:45 +02:00 |
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1a4e932b1e
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add archery range and shape detection npc voiceline timelines
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2026-02-03 12:45:41 +02:00 |
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3bae534a61
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complete animating mouth scale based on amplitude timeline
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2026-02-03 12:26:31 +02:00 |
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f3d0f206af
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Config manager. Just creating, reading and writing the config file for now.
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2026-02-02 22:44:17 +02:00 |
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53c6b04d23
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Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps.
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2026-02-02 20:36:34 +02:00 |
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5a3f566541
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WIP animate mouth scale based on precalculated voiceline amplitude timelines
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2026-02-02 19:15:31 +02:00 |
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a0d1ee35cd
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fix FirstPersonOcclusion invalid event handle error
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2026-01-29 19:26:16 +02:00 |
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4c6fbb30bc
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cafe waiter generates model and spawns it on top of plate
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2026-01-29 18:47:32 +02:00 |
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e9df211610
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cafe waiter NPC goes and brings food after dialogue
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2026-01-29 18:12:39 +02:00 |
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61a81d2728
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NPC doesnt process player speech when its too soon after last processing
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2026-01-29 17:31:59 +02:00 |
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876306a2af
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improve text recognition reliability, unsubscribe from Whisper events when not wanted anymore
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2026-01-28 16:14:27 +02:00 |
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e0d68454c7
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cafe waiter npc has states, rotates notepad when spoken to
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2026-01-28 15:33:14 +02:00 |
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a8e65514f4
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refactor NPCController script, make it abstract, extendable; separate AlienNPC and CafeWaiterNPC
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2026-01-28 14:23:16 +02:00 |
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af27bb0230
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shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated
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2026-01-27 18:38:20 +02:00 |
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77fc43bebd
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fix bug with player colliding with spawned model when holding it
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2026-01-27 17:50:13 +02:00 |
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24000ec80c
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add some voicelines to archery range minigame
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2026-01-25 16:11:08 +02:00 |
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ec45c402af
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add sound effects to button, mic stand, model generation, shape scanner
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2026-01-25 15:10:42 +02:00 |
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75bd66fc36
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add back minigames after merge
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2026-01-25 13:11:58 +02:00 |
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19f8efc6a7
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Merge remote-tracking branch 'upstream/master'
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2026-01-25 12:31:58 +02:00 |
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48b9f12802
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make copy of main scene
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2026-01-25 12:11:53 +02:00 |
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14c85c83a7
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forgot to assign a variable
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2026-01-21 19:35:54 +02:00 |
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4ee6dbb92d
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Final changes
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2026-01-21 19:29:02 +02:00 |
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52701f3231
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Erased debug element
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2026-01-21 19:00:38 +02:00 |
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Timur Nizamov
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aeee055e18
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voiceover vca and volume slider added to Unity and FMOD
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2026-01-21 15:51:17 +02:00 |
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ad6954884b
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trellis and invokeAI urls configurable in config
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2026-01-19 18:55:25 +02:00 |
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16a621c2b9
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include gltf shader in build + add TODO list
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2026-01-16 18:26:37 +02:00 |
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Timur Nizamov
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6def60df98
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More voicelines added, PlayDialogue function updated
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2026-01-16 17:37:42 +02:00 |
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Timur Nizamov
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641fe43472
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Voiceline adding logic, fmod asset folder cleaning, fmod tweaks
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2026-01-15 22:25:02 +02:00 |
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cb4d4036e7
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microphone recording working with FMOD!!!
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2026-01-14 18:02:41 +02:00 |
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96839e0e82
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ShapeScanner multiple configurations, configurable in editor
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2026-01-14 14:02:10 +02:00 |
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33a40c987a
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generated objects are grabbable and scalable
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2026-01-13 19:22:44 +02:00 |
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1cd97e4d0a
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shape checker nice materials, generated object grabbable
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2026-01-13 17:17:59 +02:00 |
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3097c404ba
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set up shape detection minigame pieces
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2026-01-13 16:06:13 +02:00 |
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91275418e4
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fixed backwards doors issue
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2026-01-11 18:08:49 +02:00 |
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d2ac917db3
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implemented shape scanner
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2026-01-11 17:48:58 +02:00 |
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85edf6b43f
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fixed elevator buttons issue
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2026-01-11 17:10:44 +02:00 |
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23c89e97ce
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wire placement improvement
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2026-01-11 15:19:45 +02:00 |
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991f7d73b9
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more wires to archery range, connecting buttons
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2026-01-11 14:47:39 +02:00 |
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a23f40787e
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added more time logging to python script + switched to using CGVR lab WiFi
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2026-01-11 12:34:08 +02:00 |
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997bb457ba
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archery range glass display tank + wire
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2026-01-11 12:04:21 +02:00 |
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Timur Nizamov
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e6db72778b
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Colliders with Probuilder, FMOD Programmer Instrument API code start
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2026-01-11 04:14:27 +02:00 |
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ce75a1f343
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replaced demo boxes with microphone stand and buttons, in archery range
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2026-01-10 17:00:45 +02:00 |
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46b1c7e1de
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fix FishNetworking problems from merging
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2026-01-10 11:53:56 +02:00 |
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e4d61a6648
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make sprite NPC look at player
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2026-01-06 18:43:59 +02:00 |
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79dcf3bc9b
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fixed microphone not detecting after merge
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2026-01-06 18:12:48 +02:00 |
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Timur Nizamov
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27fc11f8b2
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A few reverb additions
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2026-01-05 16:01:07 +02:00 |
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5074d688f7
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fixing problems from merging
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2026-01-03 17:23:23 +02:00 |
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bd913ae549
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Merge branch 'SamWorkset'
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2026-01-03 13:46:54 +02:00 |
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