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forked from cgvr/DeltaVR
Commit Graph

148 Commits

Author SHA1 Message Date
henrisel 4e5cee129d put shape scanner model and rays into game 2026-02-17 19:09:32 +02:00
henrisel dfcce63371 quest marker slowly moves towards next target position 2026-02-17 17:50:10 +02:00
henrisel 5c7103a79b radio button can be released 2026-02-17 17:40:46 +02:00
henrisel 8e606782ab added Radio model, npc correctly speaks when interacting with elements 2026-02-15 13:57:13 +02:00
henrisel bd8a3d90ca printer spawns object in correct place, size, and plays sound 2026-02-15 12:38:13 +02:00
henrisel 46400bc1f0 printer input hole animation 2026-02-15 12:07:34 +02:00
henrisel 17c9122a14 can insert printable into 3d printer, 3d printer starts printing 2026-02-14 16:08:13 +02:00
henrisel 884459842e computer screen shows text, pressing enter key prints out image 2026-02-14 15:22:37 +02:00
henrisel 4c7e0bfbee add models and use them in archery range minigame 2026-02-14 13:48:13 +02:00
henrisel 60951161ed quest marker hovers above specified target 2026-02-13 17:40:37 +02:00
henrisel 1f632c60bc shape detection npc speaks from radio, avoid interrupting voicelines 2026-02-13 17:01:16 +02:00
henrisel cf709f4dc9 NPCs move quest marker around to next objectives 2026-02-12 15:54:01 +02:00
henrisel 3d804dfdaf quest marker that floats up and down and turns towards player 2026-02-12 15:23:54 +02:00
henrisel d0b909a1ab created ShapeDetectionNPC with voicelines, moved shape detection minigame controller logic inside it 2026-02-12 12:22:23 +02:00
henrisel dc55e8d884 moved archery range model generation logic to npc script, added corresponding voicelines 2026-02-08 12:28:59 +02:00
henrisel 9fd4188d55 fix most of FMOD errors in console 2026-02-07 13:27:46 +02:00
henrisel 2ecda2b9a0 rebuild FishNetworking scene ids to fix build 2026-02-07 12:43:19 +02:00
henrisel 0fbfaed5c3 fix problems from merging with upstream 2026-02-07 12:29:59 +02:00
jee7 f3d0f206af Config manager. Just creating, reading and writing the config file for now. 2026-02-02 22:44:17 +02:00
jee7 53c6b04d23 Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps. 2026-02-02 20:36:34 +02:00
rannosam 14c85c83a7 forgot to assign a variable 2026-01-21 19:35:54 +02:00
rannosam 4ee6dbb92d Final changes 2026-01-21 19:29:02 +02:00
rannosam 52701f3231 Erased debug element 2026-01-21 19:00:38 +02:00
Timur Nizamov aeee055e18 voiceover vca and volume slider added to Unity and FMOD 2026-01-21 15:51:17 +02:00
Timur Nizamov 6def60df98 More voicelines added, PlayDialogue function updated 2026-01-16 17:37:42 +02:00
Timur Nizamov 641fe43472 Voiceline adding logic, fmod asset folder cleaning, fmod tweaks 2026-01-15 22:25:02 +02:00
rannosam 91275418e4 fixed backwards doors issue 2026-01-11 18:08:49 +02:00
rannosam 85edf6b43f fixed elevator buttons issue 2026-01-11 17:10:44 +02:00
Timur Nizamov e6db72778b Colliders with Probuilder, FMOD Programmer Instrument API code start 2026-01-11 04:14:27 +02:00
Timur Nizamov 27fc11f8b2 A few reverb additions 2026-01-05 16:01:07 +02:00
rannosam fe2f08f7a3 fixed a typo 2025-12-31 15:17:14 +02:00
Timur Nizamov a65562e701 Initial testinf of ReverbRooms and Snapshots, fire alarm logic is improved 2025-12-27 17:59:09 +02:00
Timur Nizamov 23e453de77 fire alarm done, but the button will restart it after initial pressing 2025-12-26 19:57:14 +02:00
Timur Nizamov 34d102bcf4 Some FMOD events changed 2025-12-23 18:03:10 +02:00
Timur Nizamov 50dba2cd81 Some fixes made, object picking logic added 2025-12-21 00:01:28 +02:00
Timur Nizamov 27d5fdd68c klaviatuur parandatud 2025-12-17 20:04:12 +02:00
Timur Nizamov c5c8fe1259 Deleted MetaXR, fire alarm is still in progress 2025-12-17 16:06:08 +02:00
rannosam c999bafa22 Improved doors. This introduced ghost hand issue and some doors being hinged backwards. Working on it. 2025-12-16 15:50:55 +02:00
rannosam 98526fd582 improved door grabbing. Sometimes leaves ghost hands. 2025-12-15 21:16:03 +02:00
Timur Nizamov 252e7a2fa6 Steam Audio issue fixed, volume slider issue fixed 2025-12-14 20:32:59 +02:00
rannosam 4bf99dd820 Improved doors. Needs additional work 2025-12-13 23:15:27 +02:00
Timur Nizamov 03cd7bcdda klaviatuuri probleemi enam pole 2025-12-10 21:30:55 +02:00
Timur Nizamov 1f500f31d4 meta xr, auto fix, occlusion additions 2025-12-09 21:37:52 +02:00
Timur Nizamov 647d247c81 fixes, portal sound changed, faders 2025-12-08 00:06:28 +02:00
rannosam dab5bfc677 Made the elevator button-functional. Needs some fine-tuning and audio work. 2025-11-30 22:05:25 +02:00
Timur Nizamov bcf7e3121d car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script 2025-11-29 18:53:11 +02:00
rannosam 1727379952 added buttons to the inside of the elevator aswell. Started configuring firing mechanism 2025-11-29 14:14:38 +02:00
rannosam 187c700f9c Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing. 2025-11-29 00:04:17 +02:00
Timur Nizamov b25bde77fc Steam Audio tryout 2025-11-21 22:37:24 +02:00
Timur Nizamov ab737e016c car occlusion, space ambience done 2025-11-18 22:29:02 +02:00