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forked from cgvr/DeltaVR
Commit Graph

156 Commits

Author SHA1 Message Date
henrisel 4e5cee129d put shape scanner model and rays into game 2026-02-17 19:09:32 +02:00
henrisel dfcce63371 quest marker slowly moves towards next target position 2026-02-17 17:50:10 +02:00
henrisel 5c7103a79b radio button can be released 2026-02-17 17:40:46 +02:00
henrisel 8e606782ab added Radio model, npc correctly speaks when interacting with elements 2026-02-15 13:57:13 +02:00
henrisel bd8a3d90ca printer spawns object in correct place, size, and plays sound 2026-02-15 12:38:13 +02:00
henrisel 46400bc1f0 printer input hole animation 2026-02-15 12:07:34 +02:00
henrisel 17c9122a14 can insert printable into 3d printer, 3d printer starts printing 2026-02-14 16:08:13 +02:00
henrisel 884459842e computer screen shows text, pressing enter key prints out image 2026-02-14 15:22:37 +02:00
henrisel 4c7e0bfbee add models and use them in archery range minigame 2026-02-14 13:48:13 +02:00
henrisel 60951161ed quest marker hovers above specified target 2026-02-13 17:40:37 +02:00
henrisel 1f632c60bc shape detection npc speaks from radio, avoid interrupting voicelines 2026-02-13 17:01:16 +02:00
henrisel cf709f4dc9 NPCs move quest marker around to next objectives 2026-02-12 15:54:01 +02:00
henrisel 3d804dfdaf quest marker that floats up and down and turns towards player 2026-02-12 15:23:54 +02:00
henrisel d0b909a1ab created ShapeDetectionNPC with voicelines, moved shape detection minigame controller logic inside it 2026-02-12 12:22:23 +02:00
henrisel dc55e8d884 moved archery range model generation logic to npc script, added corresponding voicelines 2026-02-08 12:28:59 +02:00
henrisel 9fd4188d55 fix most of FMOD errors in console 2026-02-07 13:27:46 +02:00
henrisel 2ecda2b9a0 rebuild FishNetworking scene ids to fix build 2026-02-07 12:43:19 +02:00
henrisel 0fbfaed5c3 fix problems from merging with upstream 2026-02-07 12:29:59 +02:00
henrisel b1d5b73df4 Merge remote-tracking branch 'upstream/master' 2026-02-07 11:51:41 +02:00
henrisel de7e9e96e7 make copy of main scene 2026-02-07 11:39:49 +02:00
henrisel a682e7245e add separate sprites for animatable mouths for characters, improve animating params 2026-02-07 11:37:45 +02:00
henrisel 1a4e932b1e add archery range and shape detection npc voiceline timelines 2026-02-03 12:45:41 +02:00
henrisel 3bae534a61 complete animating mouth scale based on amplitude timeline 2026-02-03 12:26:31 +02:00
jee7 f3d0f206af Config manager. Just creating, reading and writing the config file for now. 2026-02-02 22:44:17 +02:00
jee7 53c6b04d23 Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps. 2026-02-02 20:36:34 +02:00
henrisel 5a3f566541 WIP animate mouth scale based on precalculated voiceline amplitude timelines 2026-02-02 19:15:31 +02:00
henrisel a0d1ee35cd fix FirstPersonOcclusion invalid event handle error 2026-01-29 19:26:16 +02:00
henrisel 4c6fbb30bc cafe waiter generates model and spawns it on top of plate 2026-01-29 18:47:32 +02:00
henrisel e9df211610 cafe waiter NPC goes and brings food after dialogue 2026-01-29 18:12:39 +02:00
henrisel 61a81d2728 NPC doesnt process player speech when its too soon after last processing 2026-01-29 17:31:59 +02:00
henrisel 876306a2af improve text recognition reliability, unsubscribe from Whisper events when not wanted anymore 2026-01-28 16:14:27 +02:00
henrisel e0d68454c7 cafe waiter npc has states, rotates notepad when spoken to 2026-01-28 15:33:14 +02:00
henrisel a8e65514f4 refactor NPCController script, make it abstract, extendable; separate AlienNPC and CafeWaiterNPC 2026-01-28 14:23:16 +02:00
henrisel af27bb0230 shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated 2026-01-27 18:38:20 +02:00
henrisel 77fc43bebd fix bug with player colliding with spawned model when holding it 2026-01-27 17:50:13 +02:00
henrisel 24000ec80c add some voicelines to archery range minigame 2026-01-25 16:11:08 +02:00
henrisel ec45c402af add sound effects to button, mic stand, model generation, shape scanner 2026-01-25 15:10:42 +02:00
henrisel 75bd66fc36 add back minigames after merge 2026-01-25 13:11:58 +02:00
henrisel 19f8efc6a7 Merge remote-tracking branch 'upstream/master' 2026-01-25 12:31:58 +02:00
henrisel 48b9f12802 make copy of main scene 2026-01-25 12:11:53 +02:00
rannosam 14c85c83a7 forgot to assign a variable 2026-01-21 19:35:54 +02:00
rannosam 4ee6dbb92d Final changes 2026-01-21 19:29:02 +02:00
rannosam 52701f3231 Erased debug element 2026-01-21 19:00:38 +02:00
Timur Nizamov aeee055e18 voiceover vca and volume slider added to Unity and FMOD 2026-01-21 15:51:17 +02:00
henrisel ad6954884b trellis and invokeAI urls configurable in config 2026-01-19 18:55:25 +02:00
henrisel 16a621c2b9 include gltf shader in build + add TODO list 2026-01-16 18:26:37 +02:00
Timur Nizamov 6def60df98 More voicelines added, PlayDialogue function updated 2026-01-16 17:37:42 +02:00
Timur Nizamov 641fe43472 Voiceline adding logic, fmod asset folder cleaning, fmod tweaks 2026-01-15 22:25:02 +02:00
henrisel cb4d4036e7 microphone recording working with FMOD!!! 2026-01-14 18:02:41 +02:00
henrisel 96839e0e82 ShapeScanner multiple configurations, configurable in editor 2026-01-14 14:02:10 +02:00