forked from cgvr/DeltaVR
continuous collision for cafe spawned objects
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@@ -30,7 +30,6 @@
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* cafe:
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* cafe:
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* võiks saada hinnata saadud tellimust
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* võiks saada hinnata saadud tellimust
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* "order again" nupp
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* "order again" nupp
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* continuos collision spawnitud orderitele
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Can't/Won't Do:
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Can't/Won't Do:
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* glTF loading: vahetada ära shader Universal render pipeline Lit, mitte panna buildi kaasa glTf oma - **ei saa, objekt on siis ilma tekstuurita, lihtsalt hall**
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* glTF loading: vahetada ära shader Universal render pipeline Lit, mitte panna buildi kaasa glTf oma - **ei saa, objekt on siis ilma tekstuurita, lihtsalt hall**
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@@ -204,6 +204,7 @@ public class CafeWaiterNPC : NPCController
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private void InitializeSpawnedObject(GameObject spawnedObject)
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private void InitializeSpawnedObject(GameObject spawnedObject)
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{
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{
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Rigidbody rigidbody = spawnedObject.AddComponent<Rigidbody>();
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Rigidbody rigidbody = spawnedObject.AddComponent<Rigidbody>();
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rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
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//spawnedObject.AddComponent<NetworkObject>();
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//spawnedObject.AddComponent<NetworkObject>();
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//spawnedObject.AddComponent<NetworkTransform>();
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//spawnedObject.AddComponent<NetworkTransform>();
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