forked from cgvr/DeltaVR
Add new light rails and prefabs
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@@ -7,17 +7,16 @@
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"com.unity.ide.rider": "2.0.7",
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"com.unity.ide.visualstudio": "2.0.5",
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"com.unity.ide.vscode": "1.2.3",
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"com.unity.inputsystem": "1.0.1",
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"com.unity.postprocessing": "2.3.0",
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"com.unity.inputsystem": "1.0.2",
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"com.unity.postprocessing": "3.0.1",
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"com.unity.progrids": "3.0.3-preview.6",
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"com.unity.render-pipelines.universal": "10.2.2",
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"com.unity.test-framework": "1.1.20",
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"com.unity.test-framework": "1.1.22",
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"com.unity.textmeshpro": "3.0.3",
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"com.unity.timeline": "1.4.5",
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"com.unity.timeline": "1.4.6",
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"com.unity.ugui": "1.0.0",
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"com.unity.xr.interaction.toolkit": "0.10.0-preview.7",
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"com.unity.xr.interaction.toolkit": "1.0.0-pre.1",
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"com.unity.xr.management": "3.2.17",
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"com.unity.xr.mock-hmd": "1.2.0-preview.1",
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"com.unity.xr.oculus": "1.6.1",
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"com.unity.xr.windowsmr": "4.2.1",
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"com.valvesoftware.unity.openvr": "1.0.1",
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