forked from cgvr/DeltaVR
FMODi paigaldamine projekti sisse, fmod project created, assets are imported into FMOD; AudioManager and FMODEvents scripts, VR is set up
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12
Assets/Plugins/FMOD/src/ParamRef.cs
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12
Assets/Plugins/FMOD/src/ParamRef.cs
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using System;
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namespace FMODUnity
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{
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[Serializable]
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public class ParamRef
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{
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public string Name;
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public float Value;
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public FMOD.Studio.PARAMETER_ID ID;
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}
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}
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