forked from cgvr/DeltaVR
FMODi paigaldamine projekti sisse, fmod project created, assets are imported into FMOD; AudioManager and FMODEvents scripts, VR is set up
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11
Assets/Plugins/FMOD/src/EventRefAttribute.cs
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11
Assets/Plugins/FMOD/src/EventRefAttribute.cs
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using System;
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using UnityEngine;
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namespace FMODUnity
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{
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[Obsolete("Use the EventReference struct instead")]
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public class EventRefAttribute : PropertyAttribute
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{
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public string MigrateTo = null;
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}
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}
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