forked from cgvr/DeltaVR
FMODi paigaldamine projekti sisse, fmod project created, assets are imported into FMOD; AudioManager and FMODEvents scripts, VR is set up
This commit is contained in:
85
Assets/Plugins/FMOD/src/AutomatableSlots.cs
Normal file
85
Assets/Plugins/FMOD/src/AutomatableSlots.cs
Normal file
@@ -0,0 +1,85 @@
|
||||
using System;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace FMODUnity
|
||||
{
|
||||
[Serializable]
|
||||
public struct AutomatableSlots
|
||||
{
|
||||
public const int Count = 16;
|
||||
|
||||
[FormerlySerializedAs("slot00")]
|
||||
public float Slot00;
|
||||
[FormerlySerializedAs("slot01")]
|
||||
public float Slot01;
|
||||
[FormerlySerializedAs("slot02")]
|
||||
public float Slot02;
|
||||
[FormerlySerializedAs("slot03")]
|
||||
public float Slot03;
|
||||
[FormerlySerializedAs("slot04")]
|
||||
public float Slot04;
|
||||
[FormerlySerializedAs("slot05")]
|
||||
public float Slot05;
|
||||
[FormerlySerializedAs("slot06")]
|
||||
public float Slot06;
|
||||
[FormerlySerializedAs("slot07")]
|
||||
public float Slot07;
|
||||
[FormerlySerializedAs("slot08")]
|
||||
public float Slot08;
|
||||
[FormerlySerializedAs("slot09")]
|
||||
public float Slot09;
|
||||
[FormerlySerializedAs("slot10")]
|
||||
public float Slot10;
|
||||
[FormerlySerializedAs("slot11")]
|
||||
public float Slot11;
|
||||
[FormerlySerializedAs("slot12")]
|
||||
public float Slot12;
|
||||
[FormerlySerializedAs("slot13")]
|
||||
public float Slot13;
|
||||
[FormerlySerializedAs("slot14")]
|
||||
public float Slot14;
|
||||
[FormerlySerializedAs("slot15")]
|
||||
public float Slot15;
|
||||
|
||||
public float GetValue(int index)
|
||||
{
|
||||
switch(index)
|
||||
{
|
||||
case 0:
|
||||
return Slot00;
|
||||
case 1:
|
||||
return Slot01;
|
||||
case 2:
|
||||
return Slot02;
|
||||
case 3:
|
||||
return Slot03;
|
||||
case 4:
|
||||
return Slot04;
|
||||
case 5:
|
||||
return Slot05;
|
||||
case 6:
|
||||
return Slot06;
|
||||
case 7:
|
||||
return Slot07;
|
||||
case 8:
|
||||
return Slot08;
|
||||
case 9:
|
||||
return Slot09;
|
||||
case 10:
|
||||
return Slot10;
|
||||
case 11:
|
||||
return Slot11;
|
||||
case 12:
|
||||
return Slot12;
|
||||
case 13:
|
||||
return Slot13;
|
||||
case 14:
|
||||
return Slot14;
|
||||
case 15:
|
||||
return Slot15;
|
||||
default:
|
||||
throw new ArgumentException(string.Format("Invalid slot index: {0}", index));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user