forked from cgvr/DeltaVR
URP and basic ceiling lights
This commit is contained in:
BIN
Assets/Models/Ceiling light CGVR.fbx
LFS
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BIN
Assets/Models/Ceiling light CGVR.fbx
LFS
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Assets/Models/Ceiling light CGVR.fbx.meta
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Assets/Models/Ceiling light CGVR.fbx.meta
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@@ -9,7 +9,7 @@
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}
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SubShader
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{
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LOD 200
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Cull Off
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@@ -19,6 +19,7 @@
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// Use shader model 3.0 target, to get nicer looking lighting
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#pragma target 3.0
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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@@ -57,6 +61,7 @@ Material:
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@@ -71,7 +76,10 @@ Material:
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