forked from cgvr/DeltaVR
URP and basic ceiling lights
This commit is contained in:
@@ -8,17 +8,22 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Grass
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m_Shader: {fileID: 4800000, guid: 6a1b07d3a30e63845b1f8510cafda92b, type: 3}
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m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP
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m_Shader: {fileID: 4800000, guid: 0ca6dca7396eb48e5849247ffd444914, type: 3}
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m_ShaderKeywords: _NORMALMAP
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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m_CustomRenderQueue: 2000
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 2800000, guid: 1b00fbcbdd1b477489caa310eeeb9ce3, type: 3}
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m_Scale: {x: 80, y: 80}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 2800000, guid: bc20a819849c6fd42b95aa9e2913ea40, type: 3}
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m_Scale: {x: 1, y: 1}
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@@ -56,7 +61,10 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _AlphaClip: 0
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- _Blend: 0
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- _BumpScale: 1
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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@@ -67,12 +75,15 @@ Material:
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _QueueOffset: 0
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Surface: 0
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.5220126, g: 0.5660378, b: 0.42452833, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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