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forked from cgvr/DeltaVR

URP and basic ceiling lights

This commit is contained in:
Toomas Tamm
2020-11-30 20:57:11 +02:00
parent 86e91c8d38
commit f3da843ca6
307 changed files with 8794 additions and 7150 deletions

View File

@@ -8,17 +8,22 @@ Material:
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m_PrefabAsset: {fileID: 0}
m_Name: Grass
m_Shader: {fileID: 4800000, guid: 6a1b07d3a30e63845b1f8510cafda92b, type: 3}
m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP
m_Shader: {fileID: 4800000, guid: 0ca6dca7396eb48e5849247ffd444914, type: 3}
m_ShaderKeywords: _NORMALMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
m_CustomRenderQueue: 2000
stringTagMap:
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disabledShaderPasses: []
m_SavedProperties:
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m_TexEnvs:
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@@ -56,7 +61,10 @@ Material:
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m_Offset: {x: 0, y: 0}
m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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@@ -67,12 +75,15 @@ Material:
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- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _UVSec: 0
- _ZWrite: 1
m_Colors:
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m_BuildTextureStacks: []