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forked from cgvr/DeltaVR

add particle effects to 3d printer

This commit is contained in:
2026-03-07 11:59:46 +02:00
parent 96b21d0df9
commit f1fc906ae5
6 changed files with 4848 additions and 14 deletions

View File

@@ -13,7 +13,6 @@
* shape detection:
* professor võiks öelda "good job, continue..." pärast esimest successi
* kui kõik configurationid tehtud, siis professor ütleb "thank you"
* particle effectid 3d printerile
* peab mängijale kuidagi selgitama, kuidas scale'ida prinditud objekte
* prinditud objekti scale'imisele min ja max size limiit
* archery range:

File diff suppressed because it is too large Load Diff

View File

@@ -61,6 +61,7 @@ Transform:
m_Children:
- {fileID: 477664049993571214}
- {fileID: 2248512212630256202}
- {fileID: 4781418540940485493}
m_Father: {fileID: 2677144248130434687}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -89,12 +90,12 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2797224049630913737}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.3060726, y: 0, z: 0}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2677144248130434687}
m_Father: {fileID: 6811284554916002137}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!198 &6638441940120655076
@@ -351,7 +352,7 @@ ParticleSystem:
startSize:
serializedVersion: 2
minMaxState: 0
scalar: 1
scalar: 0.5
minScalar: 1
maxCurve:
serializedVersion: 2
@@ -815,7 +816,7 @@ ParticleSystem:
sphericalDirectionAmount: 0
randomPositionAmount: 0
radius:
value: 1
value: 0.1
mode: 0
spread: 0
speed:
@@ -5361,7 +5362,6 @@ Transform:
- {fileID: 6811284554916002137}
- {fileID: 9144315919467176582}
- {fileID: 838688587096854655}
- {fileID: 4781418540940485493}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@@ -11,6 +11,7 @@ public class Printer3D : MonoBehaviour
private bool isPrinting = false;
private EventInstance printingSound;
private ParticleSystem.EmissionModule particleEmission;
// Start is called before the first frame update
void Start()
@@ -19,6 +20,9 @@ public class Printer3D : MonoBehaviour
printingSound.setParameterByName("3DPrinterPrintingJob", 1);
printingSound.setParameterByName("Occlusion", 0);
printingSound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(spawnPoint));
particleEmission = GetComponentInChildren<ParticleSystem>().emission;
particleEmission.enabled = false;
}
// Update is called once per frame
@@ -32,6 +36,7 @@ public class Printer3D : MonoBehaviour
isPrinting = true;
printingSound.start();
printingSound.setParameterByName("3DPrinterPrintingJob", 0);
particleEmission.enabled = true;
string encodedTexture = Convert.ToBase64String(texture.EncodeToJPG());
byte[] encodedModel = await TrellisClient.Instance.GenerateModel(encodedTexture);
@@ -40,6 +45,7 @@ public class Printer3D : MonoBehaviour
InitializeSpawnedObject(spawnedObject);
printingSound.setParameterByName("3DPrinterPrintingJob", 1);
particleEmission.enabled = false;
isPrinting = false;
}