forked from cgvr/DeltaVR
add sound effects to button, mic stand, model generation, shape scanner
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@@ -57,6 +57,7 @@ public class PushableButton : MonoBehaviour
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{
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movableParts.DOLocalMoveY(downPositionY, moveDuration);
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isButtonDown = true;
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
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if (wire != null)
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{
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@@ -71,6 +72,7 @@ public class PushableButton : MonoBehaviour
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{
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movableParts.DOLocalMoveY(upPositionY, moveDuration);
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isButtonDown = false;
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
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if (wire != null)
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{
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