forked from cgvr/DeltaVR
Initial Commit
This commit is contained in:
8
Assets/Scripts/DeltaHoone/Other/Place_Books.meta
Normal file
8
Assets/Scripts/DeltaHoone/Other/Place_Books.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bfe91211d04298546aa37179ceea76f5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/DeltaHoone/Other/Place_Books/Editor.meta
Normal file
8
Assets/Scripts/DeltaHoone/Other/Place_Books/Editor.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 90e6382921155aa42a8dbeec11dbbc27
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/DeltaHoone/Other/Unity_Glass.meta
Normal file
8
Assets/Scripts/DeltaHoone/Other/Unity_Glass.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 837cfb9725d386c44b24203d8a659f07
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
6
Assets/Scripts/DeltaHoone/Other/Unity_Glass/Shaders.meta
Normal file
6
Assets/Scripts/DeltaHoone/Other/Unity_Glass/Shaders.meta
Normal file
@@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 194c5f733c7534ed790e101791e86518
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,111 @@
|
||||
// Per pixel bumped refraction.
|
||||
// Uses a normal map to distort the image behind, and
|
||||
// an additional texture to tint the color.
|
||||
|
||||
Shader "FX/Glass/Stained BumpDistort" {
|
||||
Properties {
|
||||
_BumpAmt ("Distortion", range (0,128)) = 10
|
||||
_MainTex ("Tint Color (RGB)", 2D) = "white" {}
|
||||
_Color("Color", Color) = (1, 1, 1, 1)
|
||||
_BumpMap ("Normalmap", 2D) = "bump" {}
|
||||
}
|
||||
|
||||
Category {
|
||||
|
||||
// We must be transparent, so other objects are drawn before this one.
|
||||
Tags { "Queue"="Transparent" "RenderType"="Opaque" }
|
||||
|
||||
|
||||
SubShader {
|
||||
|
||||
// This pass grabs the screen behind the object into a texture.
|
||||
// We can access the result in the next pass as _GrabTexture
|
||||
GrabPass {
|
||||
Name "BASE"
|
||||
Tags { "LightMode" = "Always" }
|
||||
}
|
||||
|
||||
// Main pass: Take the texture grabbed above and use the bumpmap to perturb it
|
||||
// on to the screen
|
||||
Pass {
|
||||
Name "BASE"
|
||||
Tags { "LightMode" = "Always" }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_fog
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata_t {
|
||||
float4 vertex : POSITION;
|
||||
float2 texcoord: TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : SV_POSITION;
|
||||
float4 uvgrab : TEXCOORD0;
|
||||
float2 uvbump : TEXCOORD1;
|
||||
float2 uvmain : TEXCOORD2;
|
||||
UNITY_FOG_COORDS(3)
|
||||
};
|
||||
|
||||
float _BumpAmt;
|
||||
float4 _BumpMap_ST;
|
||||
float4 _MainTex_ST;
|
||||
float4 _Color;
|
||||
|
||||
v2f vert (appdata_t v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uvgrab = ComputeGrabScreenPos(o.vertex);
|
||||
o.uvbump = TRANSFORM_TEX( v.texcoord, _BumpMap );
|
||||
o.uvmain = TRANSFORM_TEX( v.texcoord, _MainTex );
|
||||
UNITY_TRANSFER_FOG(o,o.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
sampler2D _GrabTexture;
|
||||
float4 _GrabTexture_TexelSize;
|
||||
sampler2D _BumpMap;
|
||||
sampler2D _MainTex;
|
||||
|
||||
half4 frag (v2f i) : SV_Target
|
||||
{
|
||||
#if UNITY_SINGLE_PASS_STEREO
|
||||
i.uvgrab.xy = TransformStereoScreenSpaceTex(i.uvgrab.xy, i.uvgrab.w);
|
||||
#endif
|
||||
|
||||
// calculate perturbed coordinates
|
||||
half2 bump = UnpackNormal(tex2D( _BumpMap, i.uvbump )).rg; // we could optimize this by just reading the x & y without reconstructing the Z
|
||||
float2 offset = bump * _BumpAmt * _GrabTexture_TexelSize.xy;
|
||||
#ifdef UNITY_Z_0_FAR_FROM_CLIPSPACE //to handle recent standard asset package on older version of unity (before 5.5)
|
||||
i.uvgrab.xy = offset * UNITY_Z_0_FAR_FROM_CLIPSPACE(i.uvgrab.z) + i.uvgrab.xy;
|
||||
#else
|
||||
i.uvgrab.xy = offset * i.uvgrab.z + i.uvgrab.xy;
|
||||
#endif
|
||||
|
||||
half4 col = tex2Dproj( _GrabTexture, UNITY_PROJ_COORD(i.uvgrab));
|
||||
half4 tint = tex2D(_MainTex, i.uvmain);
|
||||
col *= tint * _Color;
|
||||
UNITY_APPLY_FOG(i.fogCoord, col);
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Fallback for older cards and Unity non-Pro
|
||||
|
||||
SubShader {
|
||||
Blend DstColor Zero
|
||||
Pass {
|
||||
Name "BASE"
|
||||
SetTexture [_MainTex] { combine texture }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 963484209d11fd7f110076aa44295342
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8869f43d702ae4d6d8930649833d6bee
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
BIN
Assets/Scripts/DeltaHoone/Other/Unity_Glass/Textures/GlassStainedAlbedo.tif
LFS
Normal file
BIN
Assets/Scripts/DeltaHoone/Other/Unity_Glass/Textures/GlassStainedAlbedo.tif
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,52 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 19555d7d9d114c7f1100f5ab44295342
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 2
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 8
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 256
|
||||
textureSettings:
|
||||
filterMode: 2
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapMode: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: 0
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
BIN
Assets/Scripts/DeltaHoone/Other/Unity_Glass/Textures/GlassStainedNormals.tif
LFS
Normal file
BIN
Assets/Scripts/DeltaHoone/Other/Unity_Glass/Textures/GlassStainedNormals.tif
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,52 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b8d081e9d114c7f1100f5ab44295342
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 1
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 2
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 1
|
||||
externalNormalMap: 1
|
||||
heightScale: .117766477
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 8
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 512
|
||||
textureSettings:
|
||||
filterMode: 2
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapMode: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: 1
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
BIN
Assets/Scripts/DeltaHoone/Other/Unity_Glass/Textures/glass.gif
LFS
Normal file
BIN
Assets/Scripts/DeltaHoone/Other/Unity_Glass/Textures/glass.gif
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,103 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e2446e114a8ffaf4988cf144f7b08505
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 10
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 0
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: -1
|
||||
wrapV: -1
|
||||
wrapW: -1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 1
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Scripts/DeltaHoone/Other/Unity_Glass/Textures/glassNormal.jpg
LFS
Normal file
BIN
Assets/Scripts/DeltaHoone/Other/Unity_Glass/Textures/glassNormal.jpg
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,103 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 165e239691dc58c43b4bafc3c8f8c181
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 10
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 0
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: -1
|
||||
wrapV: -1
|
||||
wrapW: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 1
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
6
Assets/Scripts/DeltaHoone/Other/Untiy_Toon_Shading.meta
Normal file
6
Assets/Scripts/DeltaHoone/Other/Untiy_Toon_Shading.meta
Normal file
@@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 488ccf78ce5fbe14db33f20cccd9f386
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 280da6451a1e556438ce789a0d7e1f65
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,58 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: ToonBasic
|
||||
m_Shader: {fileID: 4800000, guid: d84268709d11078d11005b9844295342, type: 3}
|
||||
m_ShaderKeywords: []
|
||||
m_CustomRenderQueue: -1
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
data:
|
||||
first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _ToonShade
|
||||
second:
|
||||
m_Texture: {fileID: 8900000, guid: b995d4bd9d11078d11005b9844295342, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
data:
|
||||
first:
|
||||
name: _Shininess
|
||||
second: .699999988
|
||||
data:
|
||||
first:
|
||||
name: _Outline
|
||||
second: .00701886788
|
||||
m_Colors:
|
||||
data:
|
||||
first:
|
||||
name: _Color
|
||||
second: {r: .462686539, g: .462686539, b: .462686539, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _Emission
|
||||
second: {r: 0, g: 0, b: 0, a: 0}
|
||||
data:
|
||||
first:
|
||||
name: _SpecColor
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _OutlineColor
|
||||
second: {r: 0, g: 0, b: 0, a: 1}
|
||||
--- !u!1002 &2100001
|
||||
EditorExtensionImpl:
|
||||
serializedVersion: 6
|
||||
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84b9e1d19d11078d11005b9844295342
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,58 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: ToonBasicOutline
|
||||
m_Shader: {fileID: 4800000, guid: 9ce107479d11178d11005b9844295342, type: 3}
|
||||
m_ShaderKeywords: []
|
||||
m_CustomRenderQueue: -1
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
data:
|
||||
first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _ToonShade
|
||||
second:
|
||||
m_Texture: {fileID: 8900000, guid: b995d4bd9d11078d11005b9844295342, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
data:
|
||||
first:
|
||||
name: _Shininess
|
||||
second: .57971698
|
||||
data:
|
||||
first:
|
||||
name: _Outline
|
||||
second: .00659701508
|
||||
m_Colors:
|
||||
data:
|
||||
first:
|
||||
name: _Color
|
||||
second: {r: .462686539, g: .462686539, b: .462686539, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _Emission
|
||||
second: {r: 0, g: 0, b: 0, a: 0}
|
||||
data:
|
||||
first:
|
||||
name: _SpecColor
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _OutlineColor
|
||||
second: {r: 0, g: 0, b: 0, a: 1}
|
||||
--- !u!1002 &2100001
|
||||
EditorExtensionImpl:
|
||||
serializedVersion: 6
|
||||
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 215977489d11178d11005b9844295342
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,80 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: ToonLit
|
||||
m_Shader: {fileID: 4800000, guid: 48dca5b99d113b8d11006bab44295342, type: 3}
|
||||
m_ShaderKeywords: []
|
||||
m_CustomRenderQueue: -1
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
data:
|
||||
first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 2800000, guid: 9ca701319d113f2d1100ff9b44295342, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _BumpMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _ToonShade
|
||||
second:
|
||||
m_Texture: {fileID: 8900000, guid: ed7fefe29d117c8d11005e4844295342, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _Ramp
|
||||
second:
|
||||
m_Texture: {fileID: 2800000, guid: 4a056241e2722dc46a7262a8e7073fd9, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
data:
|
||||
first:
|
||||
name: _Shininess
|
||||
second: .699999988
|
||||
data:
|
||||
first:
|
||||
name: _Outline
|
||||
second: .00807547197
|
||||
m_Colors:
|
||||
data:
|
||||
first:
|
||||
name: _Color
|
||||
second: {r: .50251013, g: .50251013, b: .50251013, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _MainTex_ST
|
||||
second: {r: 1, g: 1, b: 0, a: 0}
|
||||
data:
|
||||
first:
|
||||
name: _Emission
|
||||
second: {r: 0, g: 0, b: 0, a: 0}
|
||||
data:
|
||||
first:
|
||||
name: _SpecColor
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _OutlineColor
|
||||
second: {r: 0, g: 0, b: 0, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _ToonShade_ST
|
||||
second: {r: 1, g: 1, b: 0, a: 0}
|
||||
--- !u!1002 &2100001
|
||||
EditorExtensionImpl:
|
||||
serializedVersion: 6
|
||||
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c9e6294c9d11cb8d11006bf944295342
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,65 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: ToonLitOutline
|
||||
m_Shader: {fileID: 4800000, guid: 054a31a99d11e49d110086ba44295342, type: 3}
|
||||
m_ShaderKeywords: []
|
||||
m_CustomRenderQueue: -1
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
data:
|
||||
first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _ToonShade
|
||||
second:
|
||||
m_Texture: {fileID: 8900000, guid: ed7fefe29d117c8d11005e4844295342, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _Ramp
|
||||
second:
|
||||
m_Texture: {fileID: 2800000, guid: 4a056241e2722dc46a7262a8e7073fd9, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
data:
|
||||
first:
|
||||
name: _Shininess
|
||||
second: .699999988
|
||||
data:
|
||||
first:
|
||||
name: _Outline
|
||||
second: .00701492419
|
||||
m_Colors:
|
||||
data:
|
||||
first:
|
||||
name: _Color
|
||||
second: {r: .50251013, g: .50251013, b: .50251013, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _Emission
|
||||
second: {r: 0, g: 0, b: 0, a: 0}
|
||||
data:
|
||||
first:
|
||||
name: _SpecColor
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _OutlineColor
|
||||
second: {r: 0, g: 0, b: 0, a: 1}
|
||||
--- !u!1002 &2100001
|
||||
EditorExtensionImpl:
|
||||
serializedVersion: 6
|
||||
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d69df9d9d11e49d110086ba44295342
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: adec466a1f9044ea78471a5ce6f78271
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,63 @@
|
||||
Shader "Toon/Basic" {
|
||||
Properties {
|
||||
_Color ("Main Color", Color) = (.5,.5,.5,1)
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
_ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { }
|
||||
}
|
||||
|
||||
|
||||
SubShader {
|
||||
Tags { "RenderType"="Opaque" }
|
||||
Pass {
|
||||
Name "BASE"
|
||||
Cull Off
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_fog
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
sampler2D _MainTex;
|
||||
samplerCUBE _ToonShade;
|
||||
float4 _MainTex_ST;
|
||||
float4 _Color;
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float3 normal : NORMAL;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float3 cubenormal : TEXCOORD1;
|
||||
UNITY_FOG_COORDS(2)
|
||||
};
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.pos = UnityObjectToClipPos(v.vertex);
|
||||
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
o.cubenormal = mul (UNITY_MATRIX_MV, float4(v.normal,0));
|
||||
UNITY_TRANSFER_FOG(o,o.pos);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
fixed4 col = _Color * tex2D(_MainTex, i.texcoord);
|
||||
fixed4 cube = texCUBE(_ToonShade, i.cubenormal);
|
||||
fixed4 c = fixed4(2.0f * cube.rgb * col.rgb, col.a);
|
||||
UNITY_APPLY_FOG(i.fogCoord, c);
|
||||
return c;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
Fallback "VertexLit"
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d84268709d11078d11005b9844295342
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,70 @@
|
||||
Shader "Toon/Basic Outline" {
|
||||
Properties {
|
||||
_Color ("Main Color", Color) = (.5,.5,.5,1)
|
||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_Outline ("Outline width", Range (.002, 0.03)) = .005
|
||||
_MainTex ("Base (RGB)", 2D) = "white" { }
|
||||
_ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { }
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 pos : SV_POSITION;
|
||||
UNITY_FOG_COORDS(0)
|
||||
fixed4 color : COLOR;
|
||||
};
|
||||
|
||||
uniform float _Outline;
|
||||
uniform float4 _OutlineColor;
|
||||
|
||||
v2f vert(appdata v) {
|
||||
v2f o;
|
||||
o.pos = UnityObjectToClipPos(v.vertex);
|
||||
|
||||
float3 norm = normalize(mul ((float3x3)UNITY_MATRIX_IT_MV, v.normal));
|
||||
float2 offset = TransformViewToProjection(norm.xy);
|
||||
|
||||
#ifdef UNITY_Z_0_FAR_FROM_CLIPSPACE //to handle recent standard asset package on older version of unity (before 5.5)
|
||||
o.pos.xy += offset * UNITY_Z_0_FAR_FROM_CLIPSPACE(o.pos.z) * _Outline;
|
||||
#else
|
||||
o.pos.xy += offset * o.pos.z * _Outline;
|
||||
#endif
|
||||
o.color = _OutlineColor;
|
||||
UNITY_TRANSFER_FOG(o,o.pos);
|
||||
return o;
|
||||
}
|
||||
ENDCG
|
||||
|
||||
SubShader {
|
||||
Tags { "RenderType"="Opaque" }
|
||||
UsePass "Toon/Basic/BASE"
|
||||
Pass {
|
||||
Name "OUTLINE"
|
||||
Tags { "LightMode" = "Always" }
|
||||
Cull Front
|
||||
ZWrite On
|
||||
ColorMask RGB
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_fog
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
UNITY_APPLY_FOG(i.fogCoord, i.color);
|
||||
return i.color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
Fallback "Toon/Basic"
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ce107479d11178d11005b9844295342
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,53 @@
|
||||
Shader "Toon/Lit" {
|
||||
Properties {
|
||||
_Color ("Main Color", Color) = (0.5,0.5,0.5,1)
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
_Ramp ("Toon Ramp (RGB)", 2D) = "gray" {}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 200
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface surf ToonRamp
|
||||
|
||||
sampler2D _Ramp;
|
||||
|
||||
// custom lighting function that uses a texture ramp based
|
||||
// on angle between light direction and normal
|
||||
#pragma lighting ToonRamp exclude_path:prepass
|
||||
inline half4 LightingToonRamp (SurfaceOutput s, half3 lightDir, half atten)
|
||||
{
|
||||
#ifndef USING_DIRECTIONAL_LIGHT
|
||||
lightDir = normalize(lightDir);
|
||||
#endif
|
||||
|
||||
half d = dot (s.Normal, lightDir)*0.5 + 0.5;
|
||||
half3 ramp = tex2D (_Ramp, float2(d,d)).rgb;
|
||||
|
||||
half4 c;
|
||||
c.rgb = s.Albedo * _LightColor0.rgb * ramp * (atten * 2);
|
||||
c.a = 0;
|
||||
return c;
|
||||
}
|
||||
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _Color;
|
||||
|
||||
struct Input {
|
||||
float2 uv_MainTex : TEXCOORD0;
|
||||
};
|
||||
|
||||
void surf (Input IN, inout SurfaceOutput o) {
|
||||
half4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
|
||||
o.Albedo = c.rgb;
|
||||
o.Alpha = c.a;
|
||||
}
|
||||
ENDCG
|
||||
|
||||
}
|
||||
|
||||
Fallback "Diffuse"
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48dca5b99d113b8d11006bab44295342
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,17 @@
|
||||
Shader "Toon/Lit Outline" {
|
||||
Properties {
|
||||
_Color ("Main Color", Color) = (0.5,0.5,0.5,1)
|
||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_Outline ("Outline width", Range (.002, 0.03)) = .005
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
_Ramp ("Toon Ramp (RGB)", 2D) = "gray" {}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "RenderType"="Opaque" }
|
||||
UsePass "Toon/Lit/FORWARD"
|
||||
UsePass "Toon/Basic Outline/OUTLINE"
|
||||
}
|
||||
|
||||
Fallback "Toon/Lit"
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 054a31a99d11e49d110086ba44295342
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 651770f8be26443fdb85aa3594fa349c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
BIN
Assets/Scripts/DeltaHoone/Other/Untiy_Toon_Shading/Textures/ToonLit.psd
LFS
Normal file
BIN
Assets/Scripts/DeltaHoone/Other/Untiy_Toon_Shading/Textures/ToonLit.psd
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,53 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b995d4bd9d11078d11005b9844295342
|
||||
TextureImporter:
|
||||
fileIDToRecycleName:
|
||||
8900000: generatedCubemap
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 2
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 1
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 8
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 3
|
||||
maxTextureSize: 512
|
||||
textureSettings:
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapMode: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: -1
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
BIN
Assets/Scripts/DeltaHoone/Other/Untiy_Toon_Shading/Textures/UtilToonGradient.png
LFS
Normal file
BIN
Assets/Scripts/DeltaHoone/Other/Untiy_Toon_Shading/Textures/UtilToonGradient.png
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,52 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a056241e2722dc46a7262a8e7073fd9
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 2
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 8
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 5
|
||||
maxTextureSize: 1024
|
||||
textureSettings:
|
||||
filterMode: 0
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: 5
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
8
Assets/Scripts/DeltaHoone/Other/Wall_Clip_Shader.meta
Normal file
8
Assets/Scripts/DeltaHoone/Other/Wall_Clip_Shader.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7025194b82ee4746add09a6b9424531
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
92243
Assets/Scripts/DeltaHoone/Other/Wall_Clip_Shader/CLip_Test.unity
Normal file
92243
Assets/Scripts/DeltaHoone/Other/Wall_Clip_Shader/CLip_Test.unity
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a0ecfe2f9de70b0428967a9ada0e15f0
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,75 @@
|
||||
Shader "Custom/ClipShaderV2"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1,1,1,1)
|
||||
_MainTex ("Albedo (RGB)", 2D) = "white" {}
|
||||
_Glossiness ("Smoothness", Range(0,1)) = 0.5
|
||||
_Metallic ("Metallic", Range(0,1)) = 0.0
|
||||
|
||||
_BackFaceColor ("Inside color", Color) = (1,1,1,1)
|
||||
_FadeColor ("Rim color", Color) = (1,1,1,1)
|
||||
_FadeDistance ("Fade distance", Float) = 10
|
||||
_FadeSmooth ("Fade smooth distance", Float) = 1
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque"}
|
||||
Cull Off
|
||||
LOD 200
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface surf Standard noshadow
|
||||
#pragma target 3.0
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _FadeColor, _BackFaceColor;
|
||||
float _FadeDistance, _FadeSmooth;
|
||||
|
||||
struct Input {
|
||||
float3 worldPos;
|
||||
float2 uv_MainTex;
|
||||
float facing : VFACE;//-1 = if backface
|
||||
};
|
||||
|
||||
half _Glossiness;
|
||||
half _Metallic;
|
||||
fixed4 _Color;
|
||||
|
||||
void surf (Input IN, inout SurfaceOutputStandard o) {
|
||||
//color
|
||||
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
|
||||
o.Albedo = c.rgb;
|
||||
// Other unity stuff
|
||||
o.Metallic = _Metallic;
|
||||
o.Smoothness = _Glossiness;
|
||||
o.Alpha = c.a;
|
||||
|
||||
if(IN.facing == -1) {//backface
|
||||
o.Albedo = _BackFaceColor;
|
||||
}
|
||||
|
||||
//Camera sphere clip
|
||||
fixed3 vec = IN.worldPos.xyz - _WorldSpaceCameraPos;
|
||||
float dis = vec.x*vec.x + vec.y*vec.y + vec.z*vec.z;
|
||||
|
||||
float fadeDis = _FadeDistance * _FadeDistance;
|
||||
float fade = _FadeSmooth * _FadeSmooth;
|
||||
float fadeSmooth = fadeDis + fade;
|
||||
|
||||
if(dis < fadeDis) {
|
||||
clip(-1);
|
||||
}
|
||||
else if (dis < fadeSmooth && IN.facing == 1) {
|
||||
float v = (1-(fadeSmooth-dis)/fade);
|
||||
o.Albedo = o.Albedo * v + (1-v) * _FadeColor;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
FallBack "Diffuse"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1403bcce49d7b7643abd13849ba8da2e
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,91 @@
|
||||
Shader "DBV/Kristo/WallClip"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1,1,1,1)
|
||||
_MainTex ("Albedo (RGB)", 2D) = "white" {}
|
||||
_Glossiness ("Smoothness", Range(0,1)) = 0.5
|
||||
_Metallic ("Metallic", Range(0,1)) = 0.0
|
||||
|
||||
_Color ("Main color", Color) = (1,1,1,1)
|
||||
_FadeDistance ("Fade distance", Float) = 10
|
||||
_FadeSmooth ("Fade smooth distance", Float) = 1
|
||||
|
||||
_DitherTex ("Texture", 2D) = "grey" {}
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 200
|
||||
|
||||
CGPROGRAM
|
||||
// Physically based Standard lighting model, and enable shadows on all light types
|
||||
#pragma surface surf Standard fullforwardshadows
|
||||
|
||||
// Use shader model 3.0 target, to get nicer looking lighting
|
||||
#pragma target 3.0
|
||||
|
||||
half _Glossiness;
|
||||
half _Metallic;
|
||||
|
||||
sampler2D _MainTex, _DitherTex;
|
||||
float4 _DitherTex_TexelSize;
|
||||
|
||||
float4 _Color;
|
||||
float _FadeDistance, _FadeSmooth;
|
||||
|
||||
struct Input
|
||||
{
|
||||
float2 uv_MainTex;
|
||||
float4 screenPos;
|
||||
float3 worldPos;
|
||||
};
|
||||
|
||||
// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
|
||||
// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
|
||||
// #pragma instancing_options assumeuniformscaling
|
||||
UNITY_INSTANCING_BUFFER_START(Props)
|
||||
// put more per-instance properties here
|
||||
UNITY_INSTANCING_BUFFER_END(Props)
|
||||
|
||||
void surf (Input IN, inout SurfaceOutputStandard o) {
|
||||
// Albedo comes from a texture tinted by color
|
||||
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
|
||||
o.Albedo = c.rgb;
|
||||
// Metallic and smoothness come from slider variables
|
||||
o.Metallic = _Metallic;
|
||||
o.Smoothness = _Glossiness;
|
||||
o.Alpha = c.a;
|
||||
|
||||
// sample the texture
|
||||
fixed3 vec = IN.worldPos.xyz - _WorldSpaceCameraPos;
|
||||
float dis = vec.x*vec.x + vec.y*vec.y + vec.z*vec.z;
|
||||
|
||||
float fadeDis = _FadeDistance * _FadeDistance;
|
||||
float fade = _FadeSmooth * _FadeSmooth;
|
||||
float fadeSmooth = fadeDis + fade;
|
||||
|
||||
float2 screenPos = IN.screenPos.xy / IN.screenPos.w;
|
||||
float2 ditherCoordinate = screenPos * _ScreenParams.xy * _DitherTex_TexelSize.xy;
|
||||
float ditherValue = tex2D(_DitherTex, ditherCoordinate).r;
|
||||
|
||||
if(dis < fadeDis) {
|
||||
clip(-1);
|
||||
}
|
||||
else if (dis < fadeSmooth) {
|
||||
float v = (1-(fadeSmooth-dis)/fade);
|
||||
float d = v * c.a - ditherValue;
|
||||
clip(d);
|
||||
c.a = d;
|
||||
}
|
||||
else {
|
||||
float d = c.a - ditherValue;
|
||||
clip(d);
|
||||
c.a = d;
|
||||
}
|
||||
//o.Alpha = c.a;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
FallBack "Diffuse"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa14134e6108b06409c88340f5573714
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,81 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Clip_Material_1
|
||||
m_Shader: {fileID: 4800000, guid: 8634eab98f82cd4499699cbc2190acf1, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _FadeDistance: 60
|
||||
- _FadeSmooth: 7.6
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BackFaceColor: {r: 0.08627451, g: 0.3803922, b: 0.08235294, a: 1}
|
||||
- _Color: {r: 0.20000002, g: 0.24313727, b: 0.3019608, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _FadeColor: {r: 0.121568635, g: 0.4784314, b: 0.09019608, a: 1}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5d667f7053dde3488569c31e919ed15
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,81 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Clip_Material_2
|
||||
m_Shader: {fileID: 4800000, guid: 8634eab98f82cd4499699cbc2190acf1, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _FadeDistance: 10
|
||||
- _FadeSmooth: 1.17
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BackFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _Color: {r: 0.5568628, g: 0.53333336, b: 0.4666667, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _FadeColor: {r: 0.7725491, g: 0.7372549, b: 0.64705884, a: 1}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dd5c6c710c2688640a02ca8bb8598015
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,81 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Clip_Material_3
|
||||
m_Shader: {fileID: 4800000, guid: 1403bcce49d7b7643abd13849ba8da2e, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _FadeDistance: 59
|
||||
- _FadeSmooth: 8.2
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.37
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0.712
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BackFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _Color: {r: 1, g: 0.98764145, b: 0, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _FadeColor: {r: 1, g: 0, b: 0, a: 1}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b8283e148ad316f40bca20bbdf89f5fe
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,159 @@
|
||||
Shader "DBV/Kristo/UnlitClip"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_Color ("Main color", Color) = (1,1,1,1)
|
||||
_BackFaceColor ("Inside color", Color) = (1,1,1,1)
|
||||
_FadeColor ("Rim color", Color) = (1,1,1,1)
|
||||
_FadeDistance ("Fade distance", Float) = 10
|
||||
_FadeSmooth ("Fade smooth distance", Float) = 1
|
||||
|
||||
_DitherTex ("Texture", 2D) = "grey" {}
|
||||
}
|
||||
SubShader {
|
||||
Tags {
|
||||
"RenderType"="Opaque"
|
||||
}
|
||||
LOD 100
|
||||
|
||||
Pass {
|
||||
Cull Back
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#pragma multi_compile_fog// make fog work
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 screenPos : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_FOG_COORDS(1)
|
||||
float4 vertex : SV_POSITION;
|
||||
float4 worldSpace : TEXCOORD1;
|
||||
float4 screenPos : TEXCOORD2;
|
||||
};
|
||||
|
||||
sampler2D _MainTex, _DitherTex;
|
||||
float4 _DitherTex_TexelSize;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
float4 _FadeColor, _BackFaceColor, _Color;
|
||||
float _FadeDistance, _FadeSmooth;
|
||||
|
||||
v2f vert (appdata v) {
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
o.worldSpace = mul(unity_ObjectToWorld, v.vertex);
|
||||
o.screenPos = ComputeScreenPos(o.vertex);
|
||||
UNITY_TRANSFER_FOG(o,o.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target {
|
||||
// sample the texture
|
||||
fixed4 col = tex2D(_MainTex, i.uv) * _Color;
|
||||
fixed3 vec = i.worldSpace.xyz - _WorldSpaceCameraPos;
|
||||
float dis = vec.x*vec.x + vec.y*vec.y + vec.z*vec.z;
|
||||
|
||||
float fadeDis = _FadeDistance * _FadeDistance;
|
||||
float fade = _FadeSmooth * _FadeSmooth;
|
||||
float fadeSmooth = fadeDis + fade;
|
||||
|
||||
if(dis < fadeDis) {
|
||||
col = 0;
|
||||
clip(-1);
|
||||
}
|
||||
else if (dis < fadeSmooth) {
|
||||
float v = (1-(fadeSmooth-dis)/fade);
|
||||
//Do dither fade
|
||||
//https://www.ronja-tutorials.com/2019/05/11/dithering.html
|
||||
float2 screenPos = i.screenPos.xy / i.screenPos.w;
|
||||
float2 ditherCoordinate = screenPos * _ScreenParams.xy * _DitherTex_TexelSize.xy;
|
||||
float ditherValue = tex2D(_DitherTex, ditherCoordinate).r;
|
||||
clip(v - ditherValue);
|
||||
col = col * v + (1-v) * _FadeColor;
|
||||
}
|
||||
else{
|
||||
//col.rgb *= i.worldSpace.xyz;
|
||||
}
|
||||
|
||||
// apply fog
|
||||
UNITY_APPLY_FOG(i.fogCoord, col);
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Pass {
|
||||
Cull Front
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#pragma multi_compile_fog// make fog work
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 screenPos : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_FOG_COORDS(1)
|
||||
float4 vertex : SV_POSITION;
|
||||
float4 worldSpace : TEXCOORD1;
|
||||
float4 screenPos : TEXCOORD2;
|
||||
};
|
||||
|
||||
float4 _BackFaceColor;
|
||||
float _FadeDistance, _FadeSmooth;
|
||||
|
||||
sampler2D _DitherTex;
|
||||
float4 _DitherTex_TexelSize;
|
||||
|
||||
v2f vert (appdata v) {
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.worldSpace = mul(unity_ObjectToWorld, v.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target {
|
||||
fixed3 vec = i.worldSpace.xyz - _WorldSpaceCameraPos;
|
||||
float dis = vec.x*vec.x + vec.y*vec.y + vec.z*vec.z;
|
||||
|
||||
float fadeDis = _FadeDistance * _FadeDistance;
|
||||
float fade = _FadeSmooth * _FadeSmooth;
|
||||
float fadeSmooth = fadeDis + fade;
|
||||
|
||||
if(dis < fadeDis) {
|
||||
clip(-1);
|
||||
}
|
||||
else if (dis < fadeSmooth) {
|
||||
float v = (1-(fadeSmooth-dis)/fade);
|
||||
//Do dither fade
|
||||
//https://www.ronja-tutorials.com/2019/05/11/dithering.html
|
||||
float2 screenPos = i.screenPos.xy / i.screenPos.w;
|
||||
float2 ditherCoordinate = screenPos * _ScreenParams.xy * _DitherTex_TexelSize.xy;
|
||||
float ditherValue = tex2D(_DitherTex, ditherCoordinate).r;
|
||||
clip(v - ditherValue);
|
||||
}
|
||||
return _BackFaceColor;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8634eab98f82cd4499699cbc2190acf1
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user