forked from cgvr/DeltaVR
Add lightmaps
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@@ -121,6 +121,6 @@ Material:
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m_Colors:
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- _BaseColor: {r: 1, g: 0.9019608, b: 0.57254905, a: 1}
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- _Color: {r: 1, g: 0.9019608, b: 0.57254905, a: 1}
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- _EmissionColor: {r: 2.9960785, g: 2.4156864, b: 0.89411765, a: 1}
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- _EmissionColor: {r: 23.968628, g: 19.32549, b: 7.152941, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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