forked from cgvr/DeltaVR
make sprite NPC look at player
This commit is contained in:
@@ -1,13 +1,13 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
using Unity.XR.CoreUtils;
|
||||
using UnityEngine;
|
||||
|
||||
public class NPCController : MonoBehaviour
|
||||
{
|
||||
private Vector3 mouthClosedScale;
|
||||
private Vector3 mouthOpenScale;
|
||||
private bool isTalking;
|
||||
private Transform playerTransform;
|
||||
|
||||
public Transform mouthTransform;
|
||||
public float mouthScalingMultiplier = 2.5f;
|
||||
@@ -25,7 +25,40 @@ public class NPCController : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
if (playerTransform != null)
|
||||
{
|
||||
// As if player is on same Y coordinate as this object, to not rotate around Y axis.
|
||||
Vector3 lookTargetPos = new Vector3(playerTransform.position.x, transform.position.y, playerTransform.position.z);
|
||||
transform.LookAt(lookTargetPos);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
Debug.Log("Collided with " + other);
|
||||
KbmController controller = other.GetComponent<KbmController>();
|
||||
XROrigin playerOrigin = other.GetComponent<XROrigin>();
|
||||
if (controller != null)
|
||||
{
|
||||
playerTransform = controller.transform;
|
||||
} else if (playerOrigin != null)
|
||||
{
|
||||
playerTransform = playerOrigin.transform;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
KbmController controller = other.GetComponent<KbmController>();
|
||||
XROrigin playerOrigin = other.GetComponent<XROrigin>();
|
||||
if (controller != null)
|
||||
{
|
||||
playerTransform = null;
|
||||
}
|
||||
else if (playerOrigin != null)
|
||||
{
|
||||
playerTransform = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void StartTalking()
|
||||
|
||||
Reference in New Issue
Block a user