forked from cgvr/DeltaVR
glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)
This commit is contained in:
@@ -58,6 +58,7 @@ public class MenuTeleportButton : MonoBehaviour
|
||||
|
||||
public void SetStateSelected()
|
||||
{
|
||||
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
|
||||
if (button != null && HoverSprite != null)
|
||||
{
|
||||
button.targetGraphic.GetComponent<Image>().sprite = HoverSprite;
|
||||
|
||||
Reference in New Issue
Block a user