forked from cgvr/DeltaVR
cafe waiter npc has states, rotates notepad when spoken to
This commit is contained in:
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382
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382
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Binary file not shown.
@@ -1,16 +1,70 @@
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using System.Collections;
|
using DG.Tweening;
|
||||||
using System.Collections.Generic;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class CafeWaiterNPC : NPCController
|
public class CafeWaiterNPC : NPCController
|
||||||
{
|
{
|
||||||
|
public TextMeshProUGUI notepadText;
|
||||||
|
public Transform notepadTransform;
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||||||
|
public FMODWhisperBridge fmodWhisperBridge;
|
||||||
|
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||||||
|
private Vector3 notepadOriginalRotation;
|
||||||
|
private Vector3 notepadFlippedRotation;
|
||||||
|
|
||||||
|
// states:
|
||||||
|
// 0 - waiting for player order
|
||||||
|
// 1 - waiting for player to answer "is this correct?"
|
||||||
|
// 2 - bringing food
|
||||||
|
private int state;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
state = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
fmodWhisperBridge.OnWhisperResultProcessed += ProcessPlayerSpeech;
|
||||||
|
|
||||||
|
notepadOriginalRotation = notepadTransform.localRotation.eulerAngles;
|
||||||
|
notepadFlippedRotation = notepadOriginalRotation + new Vector3(0, 180, 0);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void OnPlayerApproach()
|
protected override void OnPlayerApproach()
|
||||||
{
|
{
|
||||||
AudioManager.Instance.PlayDialogue(voiceLineKeys[0], gameObject);
|
AudioManager.Instance.PlayDialogue(voiceLineKeys[0], gameObject);
|
||||||
|
fmodWhisperBridge.ActivateRecording();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnPlayerLeave()
|
protected override void OnPlayerLeave()
|
||||||
{
|
{
|
||||||
|
//AudioManager.Instance.PlayDialogue(voiceLineKeys[1], gameObject);
|
||||||
|
fmodWhisperBridge.DeactivateRecording();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ProcessPlayerSpeech(string playerText)
|
||||||
|
{
|
||||||
|
if (state == 0)
|
||||||
|
{
|
||||||
|
// Show transcription and ask whether it is correct
|
||||||
|
notepadText.text = playerText;
|
||||||
|
notepadTransform.DOLocalRotate(notepadFlippedRotation, 0.5f);
|
||||||
AudioManager.Instance.PlayDialogue(voiceLineKeys[1], gameObject);
|
AudioManager.Instance.PlayDialogue(voiceLineKeys[1], gameObject);
|
||||||
|
state = 1;
|
||||||
|
} else if (state == 1)
|
||||||
|
{
|
||||||
|
// Flip notepad back
|
||||||
|
notepadTransform.DOLocalRotate(notepadOriginalRotation, 0.5f);
|
||||||
|
// if player answered positively, bring food, otherwise ask again
|
||||||
|
if (playerText.ToLower().Contains("yes"))
|
||||||
|
{
|
||||||
|
AudioManager.Instance.PlayDialogue(voiceLineKeys[2], gameObject);
|
||||||
|
state = 2;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
AudioManager.Instance.PlayDialogue(voiceLineKeys[3], gameObject);
|
||||||
|
state = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user