forked from cgvr/DeltaVR
add pen, animate writing when npc listening to order
This commit is contained in:
@@ -2,6 +2,7 @@
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* korralik teleportation minigame'idesse, kasutades TeleportProviderit, nagu button
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* korralik teleportation minigame'idesse, kasutades TeleportProviderit, nagu button
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* quest marker peaks jätma nähtavad noolekesed enda liikumise teele
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* quest marker peaks jätma nähtavad noolekesed enda liikumise teele
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* teha build kus archery range'is spawnitud objektid
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* teha build kus archery range'is spawnitud objektid
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* Unity crash after stopping the game - most likely due to FMOD trying to do something with invalid audio instances
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* speech-to-text:
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* speech-to-text:
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* uurida miks buildis Whisper halvemini töötab
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* uurida miks buildis Whisper halvemini töötab
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* proovida suuremat Whisperi mudelit, äkki töötab mürases keskkonnas paremini
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* proovida suuremat Whisperi mudelit, äkki töötab mürases keskkonnas paremini
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@@ -27,14 +28,12 @@
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* highscore json tühjaks
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* highscore json tühjaks
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* cafe:
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* cafe:
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* npc võiks olla keeratud sinu poole juba kaugelt
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* npc võiks olla keeratud sinu poole juba kaugelt
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* [silence] ei tohiks ilmuda
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* toit võiks tulla kandiku peal/sees
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* kasutada OnSegmentUpdated, mitte OnSegmentFinished npc'l kui ootab "yes"/"no"
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* spawn point panna
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* spawn point panna
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* npc character:
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* npc character:
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* ontriggerenter collider peaks olema väiksem kui ontriggerexit collider
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* ontriggerenter collider peaks olema väiksem kui ontriggerexit collider
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* klaas on näha temast eespool
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* klaas on näha temast eespool
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* voicelines: list listidest, mille hulgast saab valida
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* voicelines: list listidest, mille hulgast saab valida
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* Unity crash after stopping the game - most likely due to FMOD trying to do something with invalid audio instances
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Can't/Won't Do:
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Can't/Won't Do:
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* glTF loading: vahetada ära shader Universal render pipeline Lit, mitte panna buildi kaasa glTf oma - **ei saa, objekt on siis ilma tekstuurita, lihtsalt hall**
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* glTF loading: vahetada ära shader Universal render pipeline Lit, mitte panna buildi kaasa glTf oma - **ei saa, objekt on siis ilma tekstuurita, lihtsalt hall**
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Binary file not shown.
8
Assets/_PROJECT/Scripts/ModeGeneration/Cafe.meta
Normal file
8
Assets/_PROJECT/Scripts/ModeGeneration/Cafe.meta
Normal file
@@ -0,0 +1,8 @@
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76
Assets/_PROJECT/Scripts/ModeGeneration/Cafe/PenWriter.cs
Normal file
76
Assets/_PROJECT/Scripts/ModeGeneration/Cafe/PenWriter.cs
Normal file
@@ -0,0 +1,76 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
|
public class PenWriter : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Assign the transform that moves up/down (pen or tip root)")]
|
||||||
|
public Transform pen; // If null, uses this.transform
|
||||||
|
|
||||||
|
[Header("Motion Settings")]
|
||||||
|
[Min(0f)] public float minDown = 0.2f; // minimum down stroke depth (in local units)
|
||||||
|
[Min(0f)] public float maxDown = 0.6f; // maximum down stroke depth
|
||||||
|
[Min(0f)] public float minDur = 0.04f; // min duration per tap
|
||||||
|
[Min(0f)] public float maxDur = 0.10f; // max duration per tap
|
||||||
|
[Range(0f, 1f)] public float upFraction = 0.35f; // fraction of tap duration for the up motion (snappy up)
|
||||||
|
|
||||||
|
private Vector3 localUpAxis;
|
||||||
|
private Vector3 baseLocalPos;
|
||||||
|
private bool writing;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (!pen) pen = transform;
|
||||||
|
baseLocalPos = pen.localPosition;
|
||||||
|
localUpAxis = transform.InverseTransformDirection(Vector3.up);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartWriting()
|
||||||
|
{
|
||||||
|
if (writing) return;
|
||||||
|
writing = true;
|
||||||
|
|
||||||
|
// Ensure any previous tweens are stopped and we reset to rest
|
||||||
|
DOTween.Kill(pen, complete: false);
|
||||||
|
pen.localPosition = baseLocalPos;
|
||||||
|
|
||||||
|
// We<57>ll add a callback that keeps enqueuing the next tap until stopped
|
||||||
|
EnqueueNextTap();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopWriting(bool snapToRest = true)
|
||||||
|
{
|
||||||
|
writing = false;
|
||||||
|
DOTween.Kill(pen);
|
||||||
|
|
||||||
|
if (snapToRest)
|
||||||
|
pen.localPosition = baseLocalPos;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Smoothly return to rest
|
||||||
|
pen.DOLocalMove(baseLocalPos, 0.08f)
|
||||||
|
.SetEase(Ease.OutSine);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EnqueueNextTap()
|
||||||
|
{
|
||||||
|
if (!writing) return;
|
||||||
|
|
||||||
|
float depth = Random.Range(minDown, maxDown);
|
||||||
|
float dur = Random.Range(minDur, maxDur);
|
||||||
|
|
||||||
|
Vector3 downPos = baseLocalPos - localUpAxis * depth;
|
||||||
|
|
||||||
|
float upDur = Mathf.Max(0.01f, dur * upFraction);
|
||||||
|
float downDur = Mathf.Max(0.01f, dur - upDur);
|
||||||
|
|
||||||
|
// Down (contact), then Up (lift)
|
||||||
|
pen.DOLocalMove(downPos, downDur).OnComplete(() =>
|
||||||
|
{
|
||||||
|
pen.DOLocalMove(baseLocalPos, upDur).OnComplete(() =>
|
||||||
|
{
|
||||||
|
if (writing) EnqueueNextTap();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 96a5bc0230ea8fe41b253c653699fecc
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|
MonoImporter:
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|
externalObjects: {}
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||||||
|
serializedVersion: 2
|
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|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
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||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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||||||
@@ -7,8 +7,9 @@ using UnityEngine.XR.Interaction.Toolkit;
|
|||||||
public class CafeWaiterNPC : NPCController
|
public class CafeWaiterNPC : NPCController
|
||||||
{
|
{
|
||||||
public FMODWhisperBridge fmodWhisperBridge;
|
public FMODWhisperBridge fmodWhisperBridge;
|
||||||
public TextMeshProUGUI notepadText;
|
|
||||||
public GameObject notepad;
|
public GameObject notepad;
|
||||||
|
public TextMeshProUGUI notepadText;
|
||||||
|
public PenWriter pen;
|
||||||
|
|
||||||
public Transform backRoom;
|
public Transform backRoom;
|
||||||
public Transform plate;
|
public Transform plate;
|
||||||
@@ -42,6 +43,7 @@ public class CafeWaiterNPC : NPCController
|
|||||||
notepadOriginalRotation = notepad.transform.localRotation.eulerAngles;
|
notepadOriginalRotation = notepad.transform.localRotation.eulerAngles;
|
||||||
notepadFlippedRotation = notepadOriginalRotation + new Vector3(0, 180, 0);
|
notepadFlippedRotation = notepadOriginalRotation + new Vector3(0, 180, 0);
|
||||||
notepad.SetActive(false);
|
notepad.SetActive(false);
|
||||||
|
pen.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnPlayerApproach()
|
protected override void OnPlayerApproach()
|
||||||
@@ -55,6 +57,7 @@ public class CafeWaiterNPC : NPCController
|
|||||||
fmodWhisperBridge.OnWhisperSegmentFinished += OnPlayerSpeechFinished;
|
fmodWhisperBridge.OnWhisperSegmentFinished += OnPlayerSpeechFinished;
|
||||||
|
|
||||||
notepad.SetActive(true);
|
notepad.SetActive(true);
|
||||||
|
pen.gameObject.SetActive(true);
|
||||||
state = 1;
|
state = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -69,6 +72,8 @@ public class CafeWaiterNPC : NPCController
|
|||||||
if (state != 3)
|
if (state != 3)
|
||||||
{
|
{
|
||||||
notepad.SetActive(false);
|
notepad.SetActive(false);
|
||||||
|
pen.StopWriting();
|
||||||
|
pen.gameObject.SetActive(false);
|
||||||
notepad.transform.localRotation = Quaternion.Euler(notepadOriginalRotation);
|
notepad.transform.localRotation = Quaternion.Euler(notepadOriginalRotation);
|
||||||
state = 0;
|
state = 0;
|
||||||
}
|
}
|
||||||
@@ -87,6 +92,8 @@ public class CafeWaiterNPC : NPCController
|
|||||||
// Show transcription and ask whether it is correct
|
// Show transcription and ask whether it is correct
|
||||||
fmodWhisperBridge.DeactivateRecording();
|
fmodWhisperBridge.DeactivateRecording();
|
||||||
notepadText.text = playerText;
|
notepadText.text = playerText;
|
||||||
|
pen.StopWriting();
|
||||||
|
pen.gameObject.SetActive(false);
|
||||||
notepad.transform.DOLocalRotate(notepadFlippedRotation, 0.5f).OnComplete(() =>
|
notepad.transform.DOLocalRotate(notepadFlippedRotation, 0.5f).OnComplete(() =>
|
||||||
{
|
{
|
||||||
fmodWhisperBridge.ActivateRecording();
|
fmodWhisperBridge.ActivateRecording();
|
||||||
@@ -98,23 +105,25 @@ public class CafeWaiterNPC : NPCController
|
|||||||
} else if (state == 2)
|
} else if (state == 2)
|
||||||
{
|
{
|
||||||
fmodWhisperBridge.DeactivateRecording();
|
fmodWhisperBridge.DeactivateRecording();
|
||||||
|
bool positiveAnswer = playerText.ToLower().Contains("ye") || playerText.ToLower().Contains("correct") | playerText.ToLower().Contains("right");
|
||||||
|
SpeakVoiceLine(positiveAnswer ? 2 : 3);
|
||||||
// Flip notepad back
|
// Flip notepad back
|
||||||
notepad.transform.DOLocalRotate(notepadOriginalRotation, 0.5f);
|
notepad.transform.DOLocalRotate(notepadOriginalRotation, 0.5f).OnComplete(() =>
|
||||||
// if player answered positively, bring food, otherwise ask again
|
{
|
||||||
if (playerText.ToLower().Contains("ye"))
|
if (positiveAnswer)
|
||||||
{
|
{
|
||||||
|
|
||||||
SpeakVoiceLine(2);
|
|
||||||
Invoke("BringFood", 1f);
|
Invoke("BringFood", 1f);
|
||||||
state = 3;
|
state = 3;
|
||||||
} else
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
SpeakVoiceLine(3);
|
|
||||||
fmodWhisperBridge.ActivateRecording();
|
fmodWhisperBridge.ActivateRecording();
|
||||||
fmodWhisperBridge.OnWhisperSegmentUpdated += OnPlayerSpeechUpdated;
|
fmodWhisperBridge.OnWhisperSegmentUpdated += OnPlayerSpeechUpdated;
|
||||||
fmodWhisperBridge.OnWhisperSegmentFinished += OnPlayerSpeechFinished;
|
fmodWhisperBridge.OnWhisperSegmentFinished += OnPlayerSpeechFinished;
|
||||||
|
pen.gameObject.SetActive(true);
|
||||||
state = 1;
|
state = 1;
|
||||||
}
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -123,10 +132,8 @@ public class CafeWaiterNPC : NPCController
|
|||||||
// Only update notepad text when currently listening to player order
|
// Only update notepad text when currently listening to player order
|
||||||
if (state == 1)
|
if (state == 1)
|
||||||
{
|
{
|
||||||
|
pen.StartWriting();
|
||||||
notepadText.text = playerText;
|
notepadText.text = playerText;
|
||||||
|
|
||||||
// For now, when something is transcribed, treat it as player finished speaking
|
|
||||||
OnPlayerSpeechFinished(playerText);
|
|
||||||
}
|
}
|
||||||
// faster reaction to player answering yes/no
|
// faster reaction to player answering yes/no
|
||||||
else if (state == 2)
|
else if (state == 2)
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ public class PushableButton : MonoBehaviour
|
|||||||
public Transform movableParts;
|
public Transform movableParts;
|
||||||
public float moveDuration = 0.25f;
|
public float moveDuration = 0.25f;
|
||||||
public float moveAmount = 0.05f;
|
public float moveAmount = 0.05f;
|
||||||
public EventReference soundEffect = FMODEvents.Instance.Click;
|
public EventReference soundEffect;
|
||||||
|
|
||||||
public MeshRenderer[] wires;
|
public MeshRenderer[] wires;
|
||||||
public Material wireActiveMaterial;
|
public Material wireActiveMaterial;
|
||||||
|
|||||||
Reference in New Issue
Block a user