1
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forked from cgvr/DeltaVR

add pen, animate writing when npc listening to order

This commit is contained in:
2026-02-28 14:01:07 +02:00
parent e47983fbf9
commit df44849d0d
9 changed files with 413 additions and 64 deletions

View File

@@ -7,8 +7,9 @@ using UnityEngine.XR.Interaction.Toolkit;
public class CafeWaiterNPC : NPCController
{
public FMODWhisperBridge fmodWhisperBridge;
public TextMeshProUGUI notepadText;
public GameObject notepad;
public TextMeshProUGUI notepadText;
public PenWriter pen;
public Transform backRoom;
public Transform plate;
@@ -42,6 +43,7 @@ public class CafeWaiterNPC : NPCController
notepadOriginalRotation = notepad.transform.localRotation.eulerAngles;
notepadFlippedRotation = notepadOriginalRotation + new Vector3(0, 180, 0);
notepad.SetActive(false);
pen.gameObject.SetActive(false);
}
protected override void OnPlayerApproach()
@@ -55,6 +57,7 @@ public class CafeWaiterNPC : NPCController
fmodWhisperBridge.OnWhisperSegmentFinished += OnPlayerSpeechFinished;
notepad.SetActive(true);
pen.gameObject.SetActive(true);
state = 1;
}
}
@@ -69,6 +72,8 @@ public class CafeWaiterNPC : NPCController
if (state != 3)
{
notepad.SetActive(false);
pen.StopWriting();
pen.gameObject.SetActive(false);
notepad.transform.localRotation = Quaternion.Euler(notepadOriginalRotation);
state = 0;
}
@@ -87,6 +92,8 @@ public class CafeWaiterNPC : NPCController
// Show transcription and ask whether it is correct
fmodWhisperBridge.DeactivateRecording();
notepadText.text = playerText;
pen.StopWriting();
pen.gameObject.SetActive(false);
notepad.transform.DOLocalRotate(notepadFlippedRotation, 0.5f).OnComplete(() =>
{
fmodWhisperBridge.ActivateRecording();
@@ -98,23 +105,25 @@ public class CafeWaiterNPC : NPCController
} else if (state == 2)
{
fmodWhisperBridge.DeactivateRecording();
bool positiveAnswer = playerText.ToLower().Contains("ye") || playerText.ToLower().Contains("correct") | playerText.ToLower().Contains("right");
SpeakVoiceLine(positiveAnswer ? 2 : 3);
// Flip notepad back
notepad.transform.DOLocalRotate(notepadOriginalRotation, 0.5f);
// if player answered positively, bring food, otherwise ask again
if (playerText.ToLower().Contains("ye"))
notepad.transform.DOLocalRotate(notepadOriginalRotation, 0.5f).OnComplete(() =>
{
SpeakVoiceLine(2);
Invoke("BringFood", 1f);
state = 3;
} else
{
SpeakVoiceLine(3);
fmodWhisperBridge.ActivateRecording();
fmodWhisperBridge.OnWhisperSegmentUpdated += OnPlayerSpeechUpdated;
fmodWhisperBridge.OnWhisperSegmentFinished += OnPlayerSpeechFinished;
state = 1;
}
if (positiveAnswer)
{
Invoke("BringFood", 1f);
state = 3;
}
else
{
fmodWhisperBridge.ActivateRecording();
fmodWhisperBridge.OnWhisperSegmentUpdated += OnPlayerSpeechUpdated;
fmodWhisperBridge.OnWhisperSegmentFinished += OnPlayerSpeechFinished;
pen.gameObject.SetActive(true);
state = 1;
}
});
}
}
@@ -123,10 +132,8 @@ public class CafeWaiterNPC : NPCController
// Only update notepad text when currently listening to player order
if (state == 1)
{
pen.StartWriting();
notepadText.text = playerText;
// For now, when something is transcribed, treat it as player finished speaking
OnPlayerSpeechFinished(playerText);
}
// faster reaction to player answering yes/no
else if (state == 2)