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forked from cgvr/DeltaVR

new table model in archery range, disable buttons at first, play printing sound

This commit is contained in:
2026-02-28 11:31:13 +02:00
parent f82358b0c8
commit d7c2634bda
13 changed files with 24 additions and 464 deletions

View File

@@ -1,3 +1,4 @@
using FMOD.Studio;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -7,16 +8,21 @@ public class ModelDisplay : MonoBehaviour
public Transform displayPoint;
public Transform glassTransform;
public Material modelDisplayActiveMaterial;
public Transform wire;
public MeshRenderer[] wires;
public Material wireActiveMaterial;
public GameObject Model { get; private set; }
public float generatedObjectRotationSpeed = 10f;
private EventInstance printingSound;
// Start is called before the first frame update
void Start()
{
printingSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.Printing);
printingSound.setParameterByName("3DPrinterPrintingJob", 1);
printingSound.setParameterByName("Occlusion", 0);
printingSound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(displayPoint));
}
// Update is called once per frame
@@ -28,9 +34,15 @@ public class ModelDisplay : MonoBehaviour
}
}
public void StartPrinting()
{
printingSound.start();
printingSound.setParameterByName("3DPrinterPrintingJob", 0);
}
public void DisplayModel(GameObject modelObject)
{
foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren<MeshRenderer>())
foreach (MeshRenderer meshRenderer in wires)
{
meshRenderer.material = wireActiveMaterial;
}
@@ -43,5 +55,7 @@ public class ModelDisplay : MonoBehaviour
modelObject.transform.parent = displayPoint;
modelObject.transform.position = displayPoint.position;
Model = modelObject;
printingSound.setParameterByName("3DPrinterPrintingJob", 1);
}
}