forked from cgvr/DeltaVR
microphone stand has separate enter and exit proximity triggers
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@@ -336,6 +336,11 @@ PrefabInstance:
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propertyPath: m_Name
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value: Kyle Head
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objectReference: {fileID: 0}
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- target: {fileID: 7343580558529594842, guid: 298653603c8a05d488a30d936543a6bc,
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type: 3}
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propertyPath: m_Enabled
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects:
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@@ -431,7 +436,7 @@ SphereCollider:
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m_LayerOverridePriority: 0
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m_IsTrigger: 1
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m_ProvidesContacts: 0
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m_Enabled: 1
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m_Enabled: 0
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serializedVersion: 3
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m_Radius: 0.1337732
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m_Center: {x: 0, y: -0.010031074, z: 0.02195441}
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