forked from cgvr/DeltaVR
implemented shape scanner
This commit is contained in:
691
Assets/_PROJECT/Prefabs/ModelGeneration/ShapeScanner.prefab
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691
Assets/_PROJECT/Prefabs/ModelGeneration/ShapeScanner.prefab
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||||
assetBundleVariant:
|
||||
@@ -29,6 +29,7 @@ public class MicrophoneStand : MonoBehaviour
|
||||
|
||||
stream = await whisper.CreateStream(microphoneRecord);
|
||||
stream.OnResultUpdated += OnWhisperResult;
|
||||
//stream.StartStream();
|
||||
|
||||
microphoneOffStatus.SetActive(true);
|
||||
microphoneOnStatus.SetActive(false);
|
||||
@@ -51,6 +52,7 @@ public class MicrophoneStand : MonoBehaviour
|
||||
microphoneOnStatus.SetActive(true);
|
||||
|
||||
stream.StartStream();
|
||||
//microphoneRecord.StartRecord();
|
||||
Debug.Log("Whisper stream started.");
|
||||
}
|
||||
}
|
||||
@@ -64,6 +66,7 @@ public class MicrophoneStand : MonoBehaviour
|
||||
microphoneOnStatus.SetActive(false);
|
||||
|
||||
stream.StopStream();
|
||||
//microphoneRecord.StopRecord();
|
||||
textOutput = outputText.text;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 32cc0ecba4f62654583aca9fbc246706
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,91 @@
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public class BoolRow
|
||||
{
|
||||
public bool[] cells;
|
||||
}
|
||||
|
||||
|
||||
public class ShapeScanner : MonoBehaviour
|
||||
{
|
||||
public List<BoolRow> configuration;
|
||||
public ShapeScannerRay rayPrefab;
|
||||
public Transform raySpawnCorner1;
|
||||
public Transform raySpawnCorner2;
|
||||
public Transform rayParent;
|
||||
|
||||
public Material requiredAndActive;
|
||||
public Material requiredAndPassive;
|
||||
public Material notRequiredAndActive;
|
||||
public Material notRequiredAndPassive;
|
||||
|
||||
public TextMeshProUGUI displayText;
|
||||
private int rayCount;
|
||||
private int correctRayStates;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
correctRayStates = 0;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
float raySpawnDistanceX = raySpawnCorner2.localPosition.x - raySpawnCorner1.localPosition.x;
|
||||
float raySpawnDistanceZ = raySpawnCorner2.localPosition.z - raySpawnCorner1.localPosition.z;
|
||||
|
||||
int rayRowCount = configuration.Count;
|
||||
for (int i = 0; i < rayRowCount; i++)
|
||||
{
|
||||
float rayPosX = raySpawnCorner1.localPosition.x + i * raySpawnDistanceX / (rayRowCount - 1);
|
||||
for (int j = 0; j < rayRowCount; j++)
|
||||
{
|
||||
rayCount++;
|
||||
|
||||
// Local position
|
||||
float rayPosZ = raySpawnCorner1.localPosition.z + j * raySpawnDistanceZ / (rayRowCount - 1);
|
||||
Vector3 rayPos = new Vector3(rayPosX, 0, rayPosZ);
|
||||
ShapeScannerRay ray = Instantiate(rayPrefab, rayParent);
|
||||
ray.transform.localPosition = rayPos;
|
||||
|
||||
bool rayCollisionRequired = configuration[i].cells[j];
|
||||
if (rayCollisionRequired)
|
||||
{
|
||||
ray.Initialize(this, rayCollisionRequired, requiredAndActive, requiredAndPassive);
|
||||
} else
|
||||
{
|
||||
ray.Initialize(this, rayCollisionRequired, notRequiredAndActive, notRequiredAndPassive);
|
||||
IncrementCorrectRayCount();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void IncrementCorrectRayCount()
|
||||
{
|
||||
correctRayStates++;
|
||||
UpdateDisplay();
|
||||
}
|
||||
|
||||
public void DecrementCorrectRayCount()
|
||||
{
|
||||
correctRayStates--;
|
||||
UpdateDisplay();
|
||||
}
|
||||
|
||||
private void UpdateDisplay()
|
||||
{
|
||||
int percentage = Mathf.RoundToInt((float) correctRayStates / rayCount * 100);
|
||||
displayText.text = percentage.ToString() + " %";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b2226de466bbe814d8bfe0cb0fce83f6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,64 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ShapeScannerRay : MonoBehaviour
|
||||
{
|
||||
public Material _activeMaterial;
|
||||
public Material _passiveMaterial;
|
||||
|
||||
private ShapeScanner _scanner;
|
||||
private MeshRenderer meshRenderer;
|
||||
private bool _collisionRequired;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
meshRenderer = GetComponent<MeshRenderer>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Initialize(ShapeScanner scanner, bool collisionRequired, Material activeMaterial, Material passiveMaterial)
|
||||
{
|
||||
_scanner = scanner;
|
||||
_collisionRequired = collisionRequired;
|
||||
_activeMaterial = activeMaterial;
|
||||
_passiveMaterial = passiveMaterial;
|
||||
meshRenderer.material = _passiveMaterial;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.gameObject.tag == "ShapeScannable")
|
||||
{
|
||||
meshRenderer.material = _activeMaterial;
|
||||
if (_collisionRequired)
|
||||
{
|
||||
_scanner.IncrementCorrectRayCount();
|
||||
} else
|
||||
{
|
||||
_scanner.DecrementCorrectRayCount();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.gameObject.tag == "ShapeScannable")
|
||||
{
|
||||
meshRenderer.material = _passiveMaterial;
|
||||
if (_collisionRequired)
|
||||
{
|
||||
_scanner.DecrementCorrectRayCount();
|
||||
} else
|
||||
{
|
||||
_scanner.IncrementCorrectRayCount();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db942dc95bda5a149b7e9358de43a923
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
ProjectSettings/TagManager.asset
LFS
BIN
ProjectSettings/TagManager.asset
LFS
Binary file not shown.
Reference in New Issue
Block a user