forked from cgvr/DeltaVR
fix radio button flakiness
This commit is contained in:
@@ -1,8 +1,6 @@
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### TODO
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### TODO
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* shape detection:
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* shape detection:
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* shape scanner peenikesemad kiired
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* shape scanner mitte lihtsalt ontriggerenter ja -exit, sest kui mitu objekti lähevad samal ajal sisse
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* shape scanner mitte lihtsalt ontriggerenter ja -exit, sest kui mitu objekti lähevad samal ajal sisse
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* shape scanner mustad kiired on halvasti nähtavad pruuni materjali taustal
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* PC uus mudel, kus enter key liigub õigesti + õige sound effect enter nupul
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* PC uus mudel, kus enter key liigub õigesti + õige sound effect enter nupul
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* objektidel ebasobiv layer, kukuvad läbi põranda
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* objektidel ebasobiv layer, kukuvad läbi põranda
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* archery range:
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* archery range:
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Binary file not shown.
@@ -4411,7 +4411,7 @@ SphereCollider:
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m_ProvidesContacts: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 3
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serializedVersion: 3
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m_Radius: 0.1
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m_Radius: 0.06
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m_Center: {x: 0, y: 0, z: 0}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!1 &5893976019349174190
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--- !u!1 &5893976019349174190
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GameObject:
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GameObject:
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@@ -6732,7 +6732,7 @@ SphereCollider:
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m_ProvidesContacts: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 3
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serializedVersion: 3
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m_Radius: 0.1
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m_Radius: 0.06
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m_Center: {x: 0, y: 0, z: 0}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!1 &7486924273507720172
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--- !u!1 &7486924273507720172
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GameObject:
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GameObject:
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@@ -303,8 +303,6 @@ MonoBehaviour:
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loadingMaterial: {fileID: 2100000, guid: 33390c6f2eb32df47809c60975868a0c, type: 2}
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loadingMaterial: {fileID: 2100000, guid: 33390c6f2eb32df47809c60975868a0c, type: 2}
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voiceTranscriptionBox: {fileID: 0}
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voiceTranscriptionBox: {fileID: 0}
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imageDisplay: {fileID: 6899506685386251279}
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imageDisplay: {fileID: 6899506685386251279}
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promptSuffix: ', single object, front and side fully visible, realistic style,
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plain neutral background, clear details, soft studio lighting, true-to-scale'
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--- !u!114 &8388680764149718488
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--- !u!114 &8388680764149718488
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -370,9 +368,9 @@ MonoBehaviour:
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_initializeOrder: 0
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_initializeOrder: 0
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_defaultDespawnType: 0
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_defaultDespawnType: 0
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NetworkObserver: {fileID: 0}
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NetworkObserver: {fileID: 0}
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<PrefabId>k__BackingField: 0
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<PrefabId>k__BackingField: 18
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<SpawnableCollectionId>k__BackingField: 0
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<SpawnableCollectionId>k__BackingField: 0
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_scenePathHash: 0
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_scenePathHash: 0
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<SceneId>k__BackingField: 0
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<SceneId>k__BackingField: 0
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<AssetPathHash>k__BackingField: 16999457738479142014
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<AssetPathHash>k__BackingField: 7329726112418745078
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_sceneNetworkObjects: []
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_sceneNetworkObjects: []
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@@ -221,9 +221,9 @@ MonoBehaviour:
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_initializeOrder: 0
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_initializeOrder: 0
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_defaultDespawnType: 0
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_defaultDespawnType: 0
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NetworkObserver: {fileID: 0}
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NetworkObserver: {fileID: 0}
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<PrefabId>k__BackingField: 0
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<PrefabId>k__BackingField: 19
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<SpawnableCollectionId>k__BackingField: 0
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<SpawnableCollectionId>k__BackingField: 0
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_scenePathHash: 0
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_scenePathHash: 0
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<SceneId>k__BackingField: 0
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<SceneId>k__BackingField: 0
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<AssetPathHash>k__BackingField: 16834818735520970046
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<AssetPathHash>k__BackingField: 16424558553273032790
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_sceneNetworkObjects: []
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_sceneNetworkObjects: []
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@@ -401,11 +401,11 @@ MonoBehaviour:
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_initializeOrder: 0
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_initializeOrder: 0
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_defaultDespawnType: 0
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_defaultDespawnType: 0
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NetworkObserver: {fileID: 0}
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NetworkObserver: {fileID: 0}
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<PrefabId>k__BackingField: 0
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<PrefabId>k__BackingField: 20
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<SpawnableCollectionId>k__BackingField: 0
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<SpawnableCollectionId>k__BackingField: 0
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_scenePathHash: 0
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_scenePathHash: 0
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<SceneId>k__BackingField: 0
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<SceneId>k__BackingField: 0
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<AssetPathHash>k__BackingField: 16717644425602052398
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<AssetPathHash>k__BackingField: 17886704559288870566
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_sceneNetworkObjects: []
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_sceneNetworkObjects: []
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--- !u!1 &5819114791296431922
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--- !u!1 &5819114791296431922
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GameObject:
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GameObject:
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Binary file not shown.
@@ -33,19 +33,21 @@ public class ReleasableButton : MonoBehaviour
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}
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}
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private void OnCollisionEnter(Collision collision)
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private void OnTriggerEnter(Collider collider)
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{
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{
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if (!isButtonDown && collision.gameObject.tag.EndsWith("Hand"))
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if (!isButtonDown && collider.gameObject.tag.EndsWith("Hand"))
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{
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{
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Debug.Log("collided with: " + collider.gameObject.name);
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Activate();
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Activate();
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OnButtonPressed?.Invoke();
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OnButtonPressed?.Invoke();
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}
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}
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}
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}
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private void OnCollisionExit(Collision collision)
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private void OnTriggerExit(Collider collider)
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{
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{
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if (isButtonDown && collision.gameObject.tag.EndsWith("Hand"))
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if (isButtonDown && collider.gameObject.tag.EndsWith("Hand"))
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{
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{
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Debug.Log("collider exited: " + collider.gameObject.name);
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Deactivate();
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Deactivate();
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}
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}
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}
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}
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