forked from cgvr/DeltaVR
NPCs move quest marker around to next objectives
This commit is contained in:
@@ -7,11 +7,13 @@ using System.Threading.Tasks;
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public class ArcheryRangeNPC : NPCController
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{
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[Header("Archery Range Config")]
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public QuestMarker questMarker;
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public MicrophoneStand microphoneStand;
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public PushableButton imageGenerationButton;
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public PushableButton modelGenerationButton;
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public Image imageDisplay;
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public ModelDisplay modelDisplay;
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public Transform startTarget;
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private Texture2D GeneratedTexture;
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private EventInstance printingSound;
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@@ -44,11 +46,14 @@ public class ArcheryRangeNPC : NPCController
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{
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if (state == 0)
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{
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questMarker.gameObject.SetActive(false);
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SpeakVoiceLine(0);
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await Task.Delay(2000);
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SpeakVoiceLine(1);
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await Task.Delay(6500);
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SpeakVoiceLine(2);
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questMarker.gameObject.SetActive(true);
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questMarker.MoveTo(microphoneStand.transform);
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await Task.Delay(3000);
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state = 1;
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@@ -65,6 +70,7 @@ public class ArcheryRangeNPC : NPCController
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if (state == 1)
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{
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SpeakVoiceLine(3);
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questMarker.MoveTo(imageGenerationButton.transform);
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state = 2;
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}
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}
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@@ -87,6 +93,7 @@ public class ArcheryRangeNPC : NPCController
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{
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modelGenerationButton.Deactivate();
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SpeakVoiceLine(4);
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questMarker.MoveTo(modelGenerationButton.transform);
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}
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}
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@@ -109,6 +116,7 @@ public class ArcheryRangeNPC : NPCController
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if (state == 4)
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{
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SpeakVoiceLine(5);
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questMarker.MoveTo(startTarget);
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state = 5;
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}
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