forked from cgvr/DeltaVR
NPCs move quest marker around to next objectives
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@@ -20,6 +20,7 @@ public class ArcheryRange : NetworkBehaviour
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public Transform targetEndPosition;
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public GameObject targetPrefab;
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public StartTarget startTarget;
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public QuestMarker questMarker;
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public GameObject archeryTargetPointsText;
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@@ -210,6 +211,8 @@ public class ArcheryRange : NetworkBehaviour
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_roundEndTime = Time.time + roundLength;
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_nextTargetTime = Time.time;
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_roundActive = true;
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questMarker.gameObject.SetActive(false);
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}
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public void AddScore(float distance)
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