forked from cgvr/DeltaVR
Merge branch 'SamWorkset'
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@@ -3,6 +3,7 @@ using FishNet.Object;
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using FishNet.Object.Synchronizing;
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using UnityEngine;
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public class ArcheryTarget : NetworkBehaviour, IArrowHittable
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{
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public GameObject pointsText;
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@@ -46,6 +47,8 @@ public class ArcheryTarget : NetworkBehaviour, IArrowHittable
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target.SetPoints(score);
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Spawn(prefab);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.UFODestroy, gameObject);
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Despawn(arrow.gameObject, DespawnType.Pool);
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Despawn(gameObject, DespawnType.Pool);
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}
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15
Assets/_PROJECT/Components/Bow/Scripts/ButtonHoverSound.cs
Normal file
15
Assets/_PROJECT/Components/Bow/Scripts/ButtonHoverSound.cs
Normal file
@@ -0,0 +1,15 @@
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using UnityEngine;
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using UnityEngine.EventSystems;
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using FMODUnity;
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public class ButtonHoverSound : MonoBehaviour, ISelectHandler, IDeselectHandler
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{
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public void OnSelect(BaseEventData eventData)
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterHover, gameObject);
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}
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public void OnDeselect(BaseEventData eventData)
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{
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// Nothing needed here, unless you want a deselect effect
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cb2f1526149f8b44cad00bbed8424a37
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,9 +1,10 @@
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using FishNet.Object;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class KeyboardManager : MonoBehaviour
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public class KeyboardManager : NetworkBehaviour
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{
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public enum ShiftMode { Lowercase, NextUppercase, Uppercase }
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@@ -25,6 +26,7 @@ public class KeyboardManager : MonoBehaviour
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private float _currentScore;
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private ShiftMode _shiftMode = ShiftMode.Lowercase;
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void Start()
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{
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foreach (var button in letterButtons)
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@@ -76,6 +78,7 @@ public class KeyboardManager : MonoBehaviour
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string letter = label.text;
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, button.gameObject);
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switch (_shiftMode)
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{
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case ShiftMode.Lowercase:
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@@ -96,6 +99,8 @@ public class KeyboardManager : MonoBehaviour
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void OnShiftPressed()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, shiftButton.gameObject);
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_shiftMode = _shiftMode switch
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{
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ShiftMode.Lowercase => ShiftMode.NextUppercase,
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@@ -109,6 +114,8 @@ public class KeyboardManager : MonoBehaviour
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void OnBackspacePressed()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, backspaceButton.gameObject);
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if (_input.Length > 0)
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_input = _input.Substring(0, _input.Length - 1);
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UpdateOutput();
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@@ -116,6 +123,8 @@ public class KeyboardManager : MonoBehaviour
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void OnEnterPressed()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, enterButton.gameObject);
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if (_input.Length > 0)
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{
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scoreBoard.SaveScore(_input, _currentScore);
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@@ -125,6 +134,8 @@ public class KeyboardManager : MonoBehaviour
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void OnSpacePressed()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, spaceButton.gameObject);
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addToInput(" ");
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UpdateOutput();
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}
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@@ -1,3 +1,4 @@
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using FishNet.Object;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@@ -5,7 +6,7 @@ using System.Linq;
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using TMPro;
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using UnityEngine;
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public class ScoreBoard : MonoBehaviour
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public class ScoreBoard : NetworkBehaviour
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{
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[System.Serializable]
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public class ScoreEntry
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