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forked from cgvr/DeltaVR

Merge branch 'SamWorkset'

This commit is contained in:
2026-01-03 13:46:54 +02:00
1858 changed files with 148220 additions and 9923 deletions

View File

@@ -1,10 +1,12 @@
using FishNet.Object;
using System.Collections;
using System.Collections.Generic;
using Unity.XR.CoreUtils;
using UnityEngine;
using FMOD.Studio;
using static MouseLook;
public class CarDrivingRoutine : MonoBehaviour
public class CarDrivingRoutine : NetworkBehaviour
{
public AudioSource _stopSound;
public AudioSource _tireSound;
@@ -19,14 +21,22 @@ public class CarDrivingRoutine : MonoBehaviour
private float targetSpeed;
private float targetRotationSpeed;
private bool stopSoundPlayed = false;
private float stopThreshold = 0.05f; // consider speed "0" when below this
private bool isBeingStoppedByPlayer = false;
[Header("Tires")]
public List<GameObject> FrontTires;
public List<GameObject> BackTires;
public CarAudioController AudioController;
private void Start()
{
targetSpeed = StraightSpeed;
targetRotationSpeed = rotationSpeed;
}
// Update is called once per frame
@@ -47,23 +57,26 @@ public class CarDrivingRoutine : MonoBehaviour
rollTires(); // Just an aesthetic improvement.
if (Quaternion.Angle(transform.rotation, desiredRotation) > 1f) // If the car is turning.
if (!isBeingStoppedByPlayer)
{
if (!isTurning)
if (Quaternion.Angle(transform.rotation, desiredRotation) > 1f)
{
setTireRotation(tireTurnAngle);
if (!isTurning)
{
setTireRotation(tireTurnAngle);
AudioController.SetRPM(1300);
}
isTurning = true;
}
isTurning = true;
}
if (Quaternion.Angle(transform.rotation, desiredRotation) <= 1f) // Reset the turn value.
{
if (isTurning)
else
{
setTireRotation(-tireTurnAngle);
if (isTurning)
{
setTireRotation(-tireTurnAngle);
AudioController.SetRPM(1450);
}
isTurning = false;
}
isTurning = false;
}
// Check if close enough to the waypoint
@@ -73,6 +86,18 @@ public class CarDrivingRoutine : MonoBehaviour
// Proceed to the next waypoint
_waypoint = _waypoint.Next;
}
if (StraightSpeed <= stopThreshold && !stopSoundPlayed)
{
float currentRPM = AudioController.GetCurrentRPM();
//Debug.LogError(currentRPM);
if (currentRPM <= 550f) // confirms we are in the correct engine state
{
stopSoundPlayed = true;
AudioController.PlayStopSound();
//Debug.LogError("piiks");
}
}
}
private void rollTires()
@@ -101,21 +126,29 @@ public class CarDrivingRoutine : MonoBehaviour
}
private void OnTriggerEnter(Collider other)
{;
if (other.GetComponent<XROrigin>() == null) return;
StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed)); // Smoothly halt in 1 second
_tireSound.Stop();
_stopSound.Play();
{
if (other.GetComponentInParent<XRPlayerMirror>() == null) return;
isBeingStoppedByPlayer = true;
StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed));
AudioController.SetRPM(475);
}
private void OnTriggerExit(Collider other)
{
if (other.GetComponent<XROrigin>() == null) return;
StartCoroutine(SmoothAdjustSpeed(targetSpeed, targetRotationSpeed, haltspeed)); // Smoothly resume speed in 1 second
_stopSound.Stop();
_tireSound.Play();
if (other.GetComponentInParent<XRPlayerMirror>() == null) return;
isBeingStoppedByPlayer = false;
StartCoroutine(SmoothAdjustSpeed(targetSpeed, targetRotationSpeed, haltspeed));
AudioController.SetRPM(1450);
stopSoundPlayed = false;
}
private IEnumerator SmoothAdjustSpeed(float targetStraightSpeed, float targetRotationSpeed, float duration)
{
float initialStraightSpeed = StraightSpeed;
@@ -137,5 +170,12 @@ public class CarDrivingRoutine : MonoBehaviour
// Ensure final values are set
StraightSpeed = targetStraightSpeed;
rotationSpeed = targetRotationSpeed;
// If we just came to a full stop, mark for sound playback
if (StraightSpeed == 0)
{
stopSoundPlayed = false; // allow stop sound to fire
}
}
}

View File

@@ -1,7 +1,8 @@
using FishNet.Object;
using System.Collections;
using UnityEngine;
public class Carbehavior : MonoBehaviour
public class Carbehavior : NetworkBehaviour
{
public AudioSource _carAlarm;

View File

@@ -0,0 +1,66 @@
using UnityEngine;
using FMOD.Studio;
public class CarAudioController : MonoBehaviour
{
private EventInstance carMovementInstance;
private EventInstance carStopInstance;
private FirstPersonOcclusion occlusion;
private void Awake()
{
//Debug.LogError("AUDIO MANAGER:");
//Debug.LogError(AudioManager.Instance);
//Debug.LogError("FMOD EVENTS INSTANCE:");
//Debug.LogError(FMODEvents.Instance);
//Debug.LogError("Car Simple Driving:");
//Debug.LogError(FMODEvents.Instance.BoltCarSimpleDriving);
carMovementInstance = AudioManager.Instance.CreateInstance(FMODEvents.Instance.CarModulatedDriving);
carStopInstance = AudioManager.Instance.CreateInstance(FMODEvents.Instance.BoltCarStopSound);
carMovementInstance.setParameterByName("RPM", 1450);
carMovementInstance.setParameterByName("Load", 0);
carMovementInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
carStopInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
occlusion = GetComponent<FirstPersonOcclusion>();
if (occlusion != null)
{
occlusion.InitialiseWithInstance(carMovementInstance); // main looping engine sound
occlusion.AddInstance(carStopInstance); // additional sound
}
}
private void Start()
{
carMovementInstance.start();
AudioManager.Instance.SetGlobalParameter("CarPassengerLogic", 0.0f); //change the value of the global parameter in FMOD, initial value
}
private void Update()
{
// Always update 3D position to follow the car model transform
carMovementInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
carStopInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
}
// These methods are called externally by CarDrivingRoutine
public void SetRPM(float value)
{
carMovementInstance.setParameterByName("RPM", value);
}
public void PlayStopSound()
{
carStopInstance.start();
//AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.BoltCarStopSound, gameObject);
}
public float GetCurrentRPM()
{
carMovementInstance.getParameterByName("RPM", out float value);
return value;
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: bfb4dce81082ebf46801139bdb2ce8ad
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,4 +1,6 @@
using _PROJECT.NewHandPresence;
using FishNet.Object;
using FMODUnity;
using System.Collections;
using System.Collections.Generic;
using Unity.XR.CoreUtils;
@@ -6,7 +8,7 @@ using UnityEngine;
using UnityEngine.XR.Content.Interaction;
using UnityEngine.XR.Interaction.Toolkit;
public class PassangerSeat : LocomotionProvider
public class PassangerSeat : NetworkBehaviour
{
// Start is called before the first frame update
public GameObject ExitSpot;
@@ -36,13 +38,14 @@ public class PassangerSeat : LocomotionProvider
Transform cameraTransform = cameraChild.transform.parent.transform;
Vector3 cameraShift = cameraTransform.localPosition;
AudioManager.Instance.SetGlobalParameter("CarPassengerLogic", 2.0f); //change the value of the global parameter in FMOD, changed value
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.DoorOpen, gameObject); //play 3d oneshot
currentPassanger = player;
player.transform.SetParent(this.transform);
player.transform.localPosition = -cameraShift;
player.transform.localRotation = Quaternion.identity;
cameraTransform.localRotation = this.transform.rotation;
BeginLocomotion();
disablePlayerLocomotion(player);
}
private void disablePlayerLocomotion(XROrigin player)
@@ -67,15 +70,16 @@ public class PassangerSeat : LocomotionProvider
public void ExitCar()
{
if (currentPassanger == null) return;
EndLocomotion();
enablePlayerLocomotion(currentPassanger);
TutorialController cameraChild = currentPassanger.GetComponentInChildren<TutorialController>();
if (cameraChild == null) return;
Transform cameraTransform = cameraChild.transform.parent.transform;
AudioManager.Instance.SetGlobalParameter("CarPassengerLogic", 0.0f); //change the value of the global parameter in FMOD, initial value
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.DoorClose, gameObject); //play 3d oneshot
// Set the player<65>s parent to null (making it part of the scene hierarchy)
// Set the player<65>s parent to null (making it part of the scene hierarchy)
currentPassanger.transform.SetParent(null);
// Put the player outside;

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@@ -1,8 +1,9 @@
using FishNet.Object;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Waypoint : MonoBehaviour
public class Waypoint : NetworkBehaviour
{
public float DesiredRotation = 0;
public Waypoint Next;