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forked from cgvr/DeltaVR

printer spawns object in correct place, size, and plays sound

This commit is contained in:
2026-02-15 12:38:13 +02:00
parent 46400bc1f0
commit bd8a3d90ca
6 changed files with 522 additions and 12 deletions

View File

@@ -237,18 +237,18 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2119860429913564602}
m_LocalRotation: {x: -0.49999997, y: -0.5000005, z: 0.49999997, w: -0.49999958}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalRotation: {x: -0.7071071, y: -0.00000038743013, z: 0.0000003206533, w: -0.7071065}
m_LocalPosition: {x: 0, y: 0, z: 0.0000023841858}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5419759324473382426}
m_Father: {fileID: 3870989277732630730}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 270}
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 360}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0.0141}
m_AnchoredPosition: {x: 0.0000009536743, y: 0.014099985}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!223 &6732376546868400302