forked from cgvr/DeltaVR
printer spawns object in correct place, size, and plays sound
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@@ -237,18 +237,18 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2119860429913564602}
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m_LocalRotation: {x: -0.49999997, y: -0.5000005, z: 0.49999997, w: -0.49999958}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalRotation: {x: -0.7071071, y: -0.00000038743013, z: 0.0000003206533, w: -0.7071065}
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m_LocalPosition: {x: 0, y: 0, z: 0.0000023841858}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 5419759324473382426}
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m_Father: {fileID: 3870989277732630730}
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 270}
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 360}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0.0141}
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m_AnchoredPosition: {x: 0.0000009536743, y: 0.014099985}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!223 &6732376546868400302
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