forked from cgvr/DeltaVR
Create lightmap uvs with blender
This commit is contained in:
@@ -42848,3 +42848,444 @@ Launched
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Loading shader dilateHalf.ptx::oxMain...
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Loading shader dilate.ptx::oxMain...
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Done
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Init...
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lodselect
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: GeForce GTX 1660 (ON)
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Used host memory: 0mb, available GPU memory: 5037mb
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MODE: lodselect
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USING FLOAT
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Load shaders...
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Loading shader lodselect.ptx::oxMain...
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Loading shader lambert_lodselect.ptx::oxMain...
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Loading shader shadow.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader trimeshTexLODSelect.ptx::intersect...
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Loading shader trimeshTexLODSelect.ptx::bbox...
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Used host memory: 0mb, available GPU memory: 5037mb
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Used host memory: 0mb, available GPU memory: 5037mb
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Create buffer...
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Num passes: 1
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Num tex: 1
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Pass lodselect_HDR...
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Used host memory: 0mb, available GPU memory: 5037mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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-----
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Mem stats:
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Total: 484
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 16
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UV GBuffer: 20
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Scene: 4544
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-----
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Render time: 0.886 sec
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Writing...
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Done
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Init...
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fixpos12
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: GeForce GTX 1660 (ON)
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Used host memory: 0mb, available GPU memory: 5037mb
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MODE: fixpos12
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USING FLOAT
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Load shaders...
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Loading shader fixPos12.ptx::oxMain...
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Loading shader lambert_backface_check.ptx::oxMain...
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Loading shader shadow.ptx::oxMain...
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Loading shader trimesh.ptx::intersect...
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Loading shader trimesh.ptx::bbox...
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Used host memory: 0mb, available GPU memory: 5037mb
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Used host memory: 0mb, available GPU memory: 5037mb
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Create buffer...
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Num passes: 2
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Num tex: 2
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Pass uvpos_Main_scene_LM0.lz4_HDR...
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Pass uvpos_Main_scene_LM0.lz4_Mask...
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Used host memory: 0mb, available GPU memory: 5037mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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-----
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Mem stats:
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Total: 747
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 272
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UV GBuffer: 40
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Scene: 4531
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-----
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Tile 1x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 2x0...
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Streaming...6
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 3x0...
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Streaming...12
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 0x1...
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Streaming...18
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 1x1...
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Streaming...25
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 2x1...
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Streaming...31
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 3x1...
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Streaming...37
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 0x2...
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Streaming...43
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 1x2...
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Streaming...50
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 2x2...
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Streaming...56
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 3x2...
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Streaming...62
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 0x3...
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Streaming...68
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 1x3...
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Streaming...75
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 2x3...
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Streaming...81
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 3x3...
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Streaming...87
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Render time: 1.18 sec
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Writing...
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uvpos_Main_scene_LM0.lz4
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uvpos_Main_scene_LM0.lz4
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Done
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Init...
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lodselect
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: GeForce GTX 1660 (ON)
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Used host memory: 0mb, available GPU memory: 5037mb
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MODE: lodselect
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USING FLOAT
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Load shaders...
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Loading shader lodselect.ptx::oxMain...
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Loading shader lambert_lodselect.ptx::oxMain...
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Loading shader shadow.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader trimeshTexLODSelect.ptx::intersect...
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Loading shader trimeshTexLODSelect.ptx::bbox...
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Used host memory: 0mb, available GPU memory: 5037mb
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Used host memory: 0mb, available GPU memory: 5037mb
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Create buffer...
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Num passes: 1
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Num tex: 1
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Pass lodselect_HDR...
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Used host memory: 0mb, available GPU memory: 5037mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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-----
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Mem stats:
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Total: 484
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 256
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UV GBuffer: 20
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Scene: 4304
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-----
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Tile 1x0...
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Streaming...0
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Tile 2x0...
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Streaming...6
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Tile 3x0...
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Streaming...12
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Tile 0x1...
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Streaming...18
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Tile 1x1...
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Streaming...25
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Tile 2x1...
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Streaming...31
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Tile 3x1...
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Streaming...37
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Tile 0x2...
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Streaming...43
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Tile 1x2...
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Streaming...50
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Tile 2x2...
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Streaming...56
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Tile 3x2...
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Streaming...62
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Tile 0x3...
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Streaming...68
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Tile 1x3...
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Streaming...75
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Tile 2x3...
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Streaming...81
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Tile 3x3...
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Streaming...87
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npd
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Launching...
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Used host memory: 0mb, available GPU memory: 4552mb
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Render time: 0.812 sec
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Writing...
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Done
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Init...
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fixpos12
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: GeForce GTX 1660 (ON)
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Used host memory: 0mb, available GPU memory: 5037mb
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MODE: fixpos12
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USING FLOAT
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Load shaders...
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Loading shader fixPos12.ptx::oxMain...
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Loading shader lambert_backface_check.ptx::oxMain...
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Loading shader shadow.ptx::oxMain...
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Loading shader trimesh.ptx::intersect...
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Loading shader trimesh.ptx::bbox...
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Used host memory: 0mb, available GPU memory: 5037mb
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Used host memory: 0mb, available GPU memory: 5037mb
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Create buffer...
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Num passes: 2
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Num tex: 2
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Pass uvpos_Main_scene_LMA2.lz4_HDR...
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Pass uvpos_Main_scene_LMA2.lz4_Mask...
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Used host memory: 0mb, available GPU memory: 5037mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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-----
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Mem stats:
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Total: 747
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 272
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UV GBuffer: 40
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Scene: 4531
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-----
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Tile 1x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 2x0...
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Streaming...6
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 3x0...
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Streaming...12
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 0x1...
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Streaming...18
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 1x1...
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Streaming...25
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 2x1...
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Streaming...31
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 3x1...
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Streaming...37
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 0x2...
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Streaming...43
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 1x2...
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Streaming...50
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 2x2...
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Streaming...56
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 3x2...
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Streaming...62
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 0x3...
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Streaming...68
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 1x3...
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Streaming...75
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 2x3...
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Streaming...81
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Tile 3x3...
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Streaming...87
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nFNFPFSd
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Launching...
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Used host memory: 0mb, available GPU memory: 4289mb
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Render time: 1.081 sec
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Writing...
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uvpos_Main_scene_LMA2.lz4
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uvpos_Main_scene_LMA2.lz4
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Done
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Init...
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lodselect
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: GeForce GTX 1660 (ON)
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Used host memory: 0mb, available GPU memory: 5037mb
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MODE: lodselect
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USING FLOAT
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Load shaders...
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Loading shader lodselect.ptx::oxMain...
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Loading shader lambert_lodselect.ptx::oxMain...
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Loading shader shadow.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader trimeshTexLODSelect.ptx::intersect...
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Loading shader trimeshTexLODSelect.ptx::bbox...
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Used host memory: 0mb, available GPU memory: 5037mb
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Used host memory: 0mb, available GPU memory: 5037mb
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Create buffer...
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Num passes: 1
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Num tex: 1
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Pass lodselect_HDR...
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Used host memory: 0mb, available GPU memory: 5037mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npd
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Launching...
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Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address)
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ftrace (aka Bakery) - GPU Lightmapper by Mr F
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Usage: ftrace RENDERMODE SCENEPATH OUTPUTNAME FLAGS PADDING LMID [MODESETTINGSFILE] [DIRECT] [VBTRACETEXNAME]
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- RENDERMODE tells ftrace which pass to render. Possible values:
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sun, suncloudshadow, arealight, texarealight, pointlight, batchpointlight, cubemaplight, cookielight, conelight, sky, skytex, skycubemap, texgi, fixpos, fixpos1, fixpos2, fixpos12, fixpos3D, lodselect, add, addmul, hdr2mask, addao, diradd, addsh, postadd, postdiradd, finemissive, ao, ao_patch, sss, skydir, skycubemapdir, texgidir, aodir, arealightdir, texarealightdir, sunrnm, suncloudshadowrnm, pointlightrnm, batchpointlightrnm, cubemaplightrnm, cookielightrnm, conelightrnm, skycubemaprnm, skyrnm, arealightrnm, texarealightrnm, texgirnm, sunsh, suncloudshadowsh, skycubemapsh, pointlightsh, batchpointlightsh, cubemaplightsh, cookielightsh, conelightsh, skysh, arealightsh, texarealightsh, texgish, ssssh, skytangentsh, sunprobesh, suncloudshadowprobesh, skycubemapprobesh, pointlightprobesh, batchpointlightprobesh, cubemaplightprobesh, cookielightprobesh, conelightprobesh, skyprobesh, arealightprobesh, texarealightprobesh, texgiprobesh, interactive.
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- SCENEPATH is the scene files directory.
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- OUTPUTNAME is output file name.
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- FLAGS is output flags. When in doubt, use 4.
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- PADDING defines the amount of dilation (expanding rendered pixels to prevent seams)
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- LMID is the lightmap ID. Only objects with this ID in lmid.bin will be rendered.
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- In fixpos12 rendermode MODESETTINGSFILE is treated as fake shadow bias.
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@@ -1068,3 +1068,44 @@ Done
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Done
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Done
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Done
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2020-12-9
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Rendering UV GBuffer for Main_scene_LM0 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA1 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA2 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA3 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA4 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA5 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for probes 256
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Done
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||||
Done
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||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 6
|
||||
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 34 0 0 0
|
||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 0
|
||||
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 34 0 2 0
|
||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 2
|
||||
Waiting on threads to park on joinable thread list timed out.
|
||||
|
||||
Reference in New Issue
Block a user