forked from cgvr/DeltaVR
shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated
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@@ -55,8 +55,12 @@ public class ShapeDetectionMinigameController : MonoBehaviour
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GameObject spawnedObject = await ModelGenerationUtils.Instance.SpawnModel(encodedModel);
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InitializeSpawnedObject(spawnedObject);
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// Destroy previous generated object
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Destroy(GeneratedModel);
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if (GeneratedModel != null)
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{
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// Destroy previous generated object (first move out of ShapeScanner to trigger OnTriggerExit
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GeneratedModel.transform.position = Vector3.zero;
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//Destroy(GeneratedModel);
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}
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GeneratedModel = spawnedObject;
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modelGenerationButton.Deactivate();
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