forked from cgvr/DeltaVR
shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated
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@@ -36,7 +36,10 @@ public class MicrophoneStand : MonoBehaviour
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microphoneOffStatus.SetActive(false);
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microphoneOnStatus.SetActive(true);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.RadioButton, gameObject);
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npcController.SpeakVoiceLine(1);
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if (npcController != null)
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{
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npcController.SpeakVoiceLine(1);
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}
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fmodWhisperBridge.ActivateRecording();
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}
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}
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@@ -49,7 +52,10 @@ public class MicrophoneStand : MonoBehaviour
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microphoneOffStatus.SetActive(true);
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microphoneOnStatus.SetActive(false);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.RadioButton, gameObject);
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npcController.SpeakVoiceLine(2);
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if (npcController != null)
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{
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npcController.SpeakVoiceLine(2);
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}
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fmodWhisperBridge.DeactivateRecording();
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}
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}
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