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forked from cgvr/DeltaVR

shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated

This commit is contained in:
2026-01-27 18:38:20 +02:00
parent 77fc43bebd
commit af27bb0230
7 changed files with 299 additions and 30 deletions

View File

@@ -28,8 +28,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8688612914795219519}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.259, y: 0.012, z: -0.26886}
m_LocalScale: {x: 0.035, y: 0.5, z: 0.035}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.025, y: 0.5, z: 0.025}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}