forked from cgvr/DeltaVR
shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated
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@@ -28,8 +28,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8688612914795219519}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0.259, y: 0.012, z: -0.26886}
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m_LocalScale: {x: 0.035, y: 0.5, z: 0.035}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.025, y: 0.5, z: 0.025}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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