forked from cgvr/DeltaVR
car occlusion, space ambience done
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@@ -23,15 +23,15 @@ public class FloorButtonVisualizer : MonoBehaviour
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{
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this.ActiveState = true;
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buttonImage.sprite = ActiveSprite;
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
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// --- Only play hover if selection actually changed ---
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if (initialized && lastActiveButton != this)
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
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}
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//if (initialized && lastActiveButton != this)
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//{
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// AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
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//}
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lastActiveButton = this;
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initialized = true;
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//lastActiveButton = this;
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//initialized = true;
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}
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public void Deactivate()
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