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forked from cgvr/DeltaVR

car occlusion, space ambience done

This commit is contained in:
Timur Nizamov
2025-11-18 22:29:02 +02:00
parent 47d37f2b7f
commit ab737e016c
32 changed files with 812 additions and 35 deletions

View File

@@ -23,15 +23,15 @@ public class FloorButtonVisualizer : MonoBehaviour
{
this.ActiveState = true;
buttonImage.sprite = ActiveSprite;
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
// --- Only play hover if selection actually changed ---
if (initialized && lastActiveButton != this)
{
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
}
//if (initialized && lastActiveButton != this)
//{
// AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
//}
lastActiveButton = this;
initialized = true;
//lastActiveButton = this;
//initialized = true;
}
public void Deactivate()