forked from cgvr/DeltaVR
add separate sprites for animatable mouths for characters, improve animating params
This commit is contained in:
@@ -67,7 +67,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 17982223378702040a834df4caad3f72, type: 3}
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m_Sprite: {fileID: 21300000, guid: 2c3b765a5860a8d4e81d47f2d7041678, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@@ -205,11 +205,12 @@ MonoBehaviour:
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- Ulrich_Terribly_Sorry_1
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- Ulrich_Enjoy
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mouth: {fileID: 5759406807219530703}
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minScaleY: 0.3
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maxScaleY: 1
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minScaleY: 1
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maxScaleY: 1.75
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gain: 30
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attack: 0.6
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release: 0.2
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inverted: 0
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fmodWhisperBridge: {fileID: 0}
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notepadText: {fileID: 0}
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notepad: {fileID: 0}
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@@ -496,7 +497,7 @@ GameObject:
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- component: {fileID: 7165916293981694318}
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- component: {fileID: 6022352331462232051}
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m_Layer: 0
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m_Name: Mouth
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m_Name: Moustache
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -511,7 +512,7 @@ RectTransform:
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m_GameObject: {fileID: 7802421088258943189}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2.7376072, y: 2.7376072, z: 2.7376072}
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m_LocalScale: {x: 3.2457073, y: 1, z: 3.2457073}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 6822286665445551211}
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@@ -519,7 +520,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -40, y: 502}
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m_AnchoredPosition: {x: -32, y: 509}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7165916293981694318
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@@ -550,7 +551,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 4e1109ed0698828469be212e037d25a8, type: 3}
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m_Sprite: {fileID: 21300000, guid: 5a603a6b2c8b06446a6507224855545d, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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