1
0
forked from cgvr/DeltaVR

added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions

This commit is contained in:
2025-10-29 21:32:26 +02:00
parent 84a925b68f
commit a3975d85f7
30 changed files with 5470 additions and 266 deletions

View File

@@ -73,8 +73,42 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedComponents:
- {fileID: -4883137734288192353, guid: 6da1a23399fb43b4cb5edb6bc1cd29ea, type: 3}
- {fileID: -4600213949030408330, guid: 6da1a23399fb43b4cb5edb6bc1cd29ea, type: 3}
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 4934496283046365829, guid: 6da1a23399fb43b4cb5edb6bc1cd29ea,
type: 3}
insertIndex: -1
addedObject: {fileID: 7011000044237808561}
m_SourcePrefab: {fileID: 100100000, guid: 6da1a23399fb43b4cb5edb6bc1cd29ea, type: 3}
--- !u!1 &6251194327347043152 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 4934496283046365829, guid: 6da1a23399fb43b4cb5edb6bc1cd29ea,
type: 3}
m_PrefabInstance: {fileID: 1349512153861968341}
m_PrefabAsset: {fileID: 0}
--- !u!64 &7011000044237808561
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6251194327347043152}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 4711208715938537054, guid: 03f9321ea2f9e3f448099582d9c9c05b, type: 3}