forked from cgvr/DeltaVR
added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions
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@@ -11,7 +11,7 @@ PrefabInstance:
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- target: {fileID: -8679921383154817045, guid: ac65e655dd40bcd48b72b3f8ddcf45bd,
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type: 3}
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propertyPath: m_RootOrder
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value: -1
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: ac65e655dd40bcd48b72b3f8ddcf45bd,
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type: 3}
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@@ -130,7 +130,7 @@ MeshCollider:
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 5
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m_Convex: 0
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m_Convex: 1
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m_CookingOptions: 30
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m_Mesh: {fileID: 6074735673208717538, guid: ac65e655dd40bcd48b72b3f8ddcf45bd, type: 3}
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--- !u!82 &2488785156293713400
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@@ -286,4 +286,4 @@ MonoBehaviour:
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Params: []
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OverrideAttenuation: 0
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OverrideMinDistance: 1
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OverrideMaxDistance: 6.8
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OverrideMaxDistance: 5
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